zeroartist
Member
:dead:
I have been trying to figure out how to do this for a while now and I really feel like the smiley above...
Okay, this isn't that simple but I'll try to explain in the simplest way possible.
I have a town which consists of 5 maps, they're linked together to make one big town.
The town has a load of events inside the maps which disappear using the Self Switch A when walking over them.
When you come out of the town the self switch As tunn off and the event is switched back to page one of the event (which the event was before you walked over it).
I do this by a normal switch in the teleport event back out of the town called BACK which switches all the events with self switch A on in the map you're in back to the original page one (no switch A).
So in these events:
Page one is the original page when entering the town with Player Touch: Switch A on in the Event Commands.
Page two is activated when Switch A is turned on from Player Touch in Page One. Nothing is in the Event Commands.
Page three is the switch back event and is activated when the BACK switch is activated from the teleport switch back out of town. It's only workable when Self Switch A is on in the event (when it has been walked over) and when BACK is on obviously. This works by Parralel Process so it can work in conjunction with the teleport event.
The problem is, is say for instance you're in map 2 of 5 in the town and you've already switched an amount of Self Switch As in the events in map 1, 2, 3 & 4. You come out of the town from map 2, BACK does it's thing and the events change back, but they only change back in map 2, where you were last because that's where you've come from and the other maps aren't recognisable of the event switch. You go back in and the events haven't changed in the other maps (1, 3 & 4).
If you don't completely understand what I mean I could maybe post a demo. It's not that hard to figure out what I mean though, I've tried my best to explain it in the best way possible.
So if anyone here knows how to make an event change back to page one from page 3 via a switch when you're not in the map please let me know.
EDIT: I had a solution for this by merging the maps together to make one big map instead but I get serious lag. I can't use the anti-lag script because the events which you walk over move and need to keep moving away from you. If they move out of the screen they stop until you walk next to them in the screen again... no good
also I'd rather do it with an amount of maps now, it would take some time to merge the maps together again :dead:
I have been trying to figure out how to do this for a while now and I really feel like the smiley above...
Okay, this isn't that simple but I'll try to explain in the simplest way possible.
I have a town which consists of 5 maps, they're linked together to make one big town.
The town has a load of events inside the maps which disappear using the Self Switch A when walking over them.
When you come out of the town the self switch As tunn off and the event is switched back to page one of the event (which the event was before you walked over it).
I do this by a normal switch in the teleport event back out of the town called BACK which switches all the events with self switch A on in the map you're in back to the original page one (no switch A).
So in these events:
Page one is the original page when entering the town with Player Touch: Switch A on in the Event Commands.
Page two is activated when Switch A is turned on from Player Touch in Page One. Nothing is in the Event Commands.
Page three is the switch back event and is activated when the BACK switch is activated from the teleport switch back out of town. It's only workable when Self Switch A is on in the event (when it has been walked over) and when BACK is on obviously. This works by Parralel Process so it can work in conjunction with the teleport event.
The problem is, is say for instance you're in map 2 of 5 in the town and you've already switched an amount of Self Switch As in the events in map 1, 2, 3 & 4. You come out of the town from map 2, BACK does it's thing and the events change back, but they only change back in map 2, where you were last because that's where you've come from and the other maps aren't recognisable of the event switch. You go back in and the events haven't changed in the other maps (1, 3 & 4).
If you don't completely understand what I mean I could maybe post a demo. It's not that hard to figure out what I mean though, I've tried my best to explain it in the best way possible.
So if anyone here knows how to make an event change back to page one from page 3 via a switch when you're not in the map please let me know.
EDIT: I had a solution for this by merging the maps together to make one big map instead but I get serious lag. I can't use the anti-lag script because the events which you walk over move and need to keep moving away from you. If they move out of the screen they stop until you walk next to them in the screen again... no good
also I'd rather do it with an amount of maps now, it would take some time to merge the maps together again :dead: