Right, simply put, I hate how Xp calculates combat damage. Rather than have things like poisons deal damage based on your character's level or anything, i'd rather have each spell that afflicts a status ailment be able to deal percent damage.
For example, there's two spells in my game.
The first is Poison. It should deal 2% of the target's health as damage on each turn.
The second is Toxic Corrosion. It should deal 3% of the target's health as damage on each turn, but also keeps their armour constantly reduced by 20% for the duration of the effect.
I'm really not sure how to change it to percent damage, there doesn't seem to be an option. Do I need a script for this? (I hope not. I can't script.)
For example, there's two spells in my game.
The first is Poison. It should deal 2% of the target's health as damage on each turn.
The second is Toxic Corrosion. It should deal 3% of the target's health as damage on each turn, but also keeps their armour constantly reduced by 20% for the duration of the effect.
I'm really not sure how to change it to percent damage, there doesn't seem to be an option. Do I need a script for this? (I hope not. I can't script.)