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Making a BGM stop instead of loop.

afters

Member

I'm trying to figure out a way to make a BGM stop when it had finished instead of looping. Is there a way to recognize when a BGM has reached its end, so I can code it to stop?
 

afters

Member

Maybe. I'll get back if I encounter any problems with using ME. I had thought of that and it might cause problems later. Is there a way to tell, then, when the ME stops. I'm trying to go from one into another.
 

ccoa

Member

No.

However, with some music editing software you can put exactly as many seconds of silence at the beginning of the second song as there are in the first, and start both at the same time.
 

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