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Maker3D

Geri

Member

Maker3D is a powerfull 3D RPG maker environment.
m1.jpg


The software is designed to provide user-friendly and familiar RPG creation tool for the maker-community. Software offers an easy, self-documenting clickable/writable scripting system based on BASIC programming language. With chipset and tileset based map editing, you can easilly create the universe for your game. To use the application, no programming skills needed. Maker3D ships with large built-in content, including tilesets, chipsets, monsters, avatars. Everything, you need.


Select-and-click based level edition

Just select a model from the left list by clicking with the mouse, and click on the map. Its so simple to create your rooms, cityes, houses, caves. Select a pen, and paint your ground. Select a texture, and change the ground tiles. Just like in the old 2d rpg maker softwares, Maker3D offers an easy editor system to create your maps within minutes. You need more than the built-in chipset and tilesets? No problem. Maker3D offers support for the most popular object and texture formats, including .3ds, .obj, .c, .jpg, .bmp, .tga



Built-in character creator wizzard
m3.jpg


Select the hair fashion, select the panties, select socks, shoes, gloves, etc... In Maker3D, you can just simply click together your heroes, NPC-s, and enemies. You can simple add your textures too, and the finished models does not needed to be exported: they just work. You viewing the characters in real time while you editing them, you can rotate them with the mouse, and check them from multiple directions.


Documentation-free knowledge

Handling Maker3D is even simplyer than handling the old 2d rpg creator softwares. Just check the example game, read everything wich is writed out to your screen, and put your game together.


Easy script/event editing


You can place your scripts on the world map, and you can simply write them. You not need to learn Maker3D-s syntax: just click on the command! For example, to create a script wich loads a modell, just click on the command LOAD_MODELL, select a modell from the pop-upping content browser, then point on a location on the world map. You can use variables, cycles... FOR, IF, you can build up your scripts with the help of the famous BASIC programming language. After you click or type a command, the command's syntax appears, and a tiny example that shows the working of the specified command. You can place up to 80 script on a map: they will executed parallelly. Almost 100 scripting command: text writing, messaging, sound handlig, everything you need.


Built-in battle system
m4.jpg


Maker3D has built in HP / MP / Item / Magic / Attack / Block based, turn-based traditional JRPG battle system. You can add up to 4 hero and 4 enemy to the current battle. You can handle the battle system easilly from the script-system. Running a battle will not even break the other running scripts on the map. Add your heroes, monsters to the battle system, and enjoy the battle with the epic battlecamera system.



Loading and saving

Game created with Maker3D offers loading and saving ability, wich restores your characters, variables, and items. It even saves a screen dump, wich is associated to the save slots.



WYSIWYG

What you see is what you get. You can just try your map in Maker3D immediately, and return to the map edition. Maker3D has debugging ability: watch your variables, frame per second rate.

Save executable

Maker3D can export an executable from your game. Your exported game can be easilly shared with your friends or on the internet. Your exported game is LOGO-FREE. Its not necessarry to install your game on the users machine, its enough to be copyed. No external runtime packages, and no other horror.

Modern 3D graphics

Maker3D got modern 3D graphics, with real time lighting and real shadowing. Particles, anti-aliasing, motion-blur, glow, gamma... Everything, you need. Maker3D is the ONLY usable 3d rpg creator software. This is the only existing software wich offers the simplycity of the old 2d rpgmakers and the magic of real 3d.

http://www.youtube.com/watch?v=DhHEqpPKB7Q

Get some food, turn off the lights, sit down, and feel the power of your creativity. Create your own RPG! Get Maker3D today!


http://gerigeri.uw.hu/maker3d.html
 
Okay, you pretty obviously registered just to advertise this, but since it looks like it may be of interest to some members, I'll leave it open. I moved it to the right section, though.

I gotta say, though, I find it kind of creepy that you mentioned selectable panties almost immediately when discussing selectable items. Also, it would really help your presentation if you ran a spell check.
 
The entire post is copied straight from the .tk he linked lol

anyway, idg it? why are you trying to sell hungarian language software that you've essentially abandoned to develop a newer version? and for 29€ at that?
 
Yeah, I changed my mind, locking this. Between the obvious lack of effort (copypasta that hasn't even been spellchecked) and the signing up just to spam the forum, I don't approve of this thread.

Edit:
Geri":hm9lr6a2 said:
I just want to correct, that bashful crobat's informations are incorrect. This maker is new, has english language support, and not abandoned.
 

Geri

Member

sorry for not being aware of the topic, so it was closed for a while. i am still reachable on irc, but i will use this forum also, so you can reach me through this topic too in the future.

some updates in the past:

BUILD 764 (2012 MARCH 15):
-Fixed a bug on some Intel i3/5/7 machines that caused maker3d to crash
-Fixed a bug with some S3 graphics cards that caused windows hang when starting maker
-Fixed a bug in the image loader that may caused unexpected results or crash in some cases


previous buils

BUILD 757:
-Fixed a memory bug in file name handling, may caused segmentation fault on some systems.
-Fixed several program flow control bugs in while/wend/if/else/endif/exitwhile/exitfor handling

BUILD 756:
-Returned to 6x86 o3 compilation: 5x86 binaries was too slow on some systems.

BUILD 749:
-This is a hotfix version, the new terrain renderer was broken
-The english locale was missing on the copy menu
-Added new command: MODELL_ALPHA
-Instead of o3 and 6x86 mode, this release is compiled with o2 and 5x86
-Test (throw) caused strange behaviour in the editor
-Saving ditchs in the terrain was flawed
-There was an issue with decoding negative non-string variables

BUILD 746:
-Terrain rendering is optimised (a total +20% performance)
-Some little intro thingie added
-Fixed the alpha-blending bug on shadowed models
-Script wait until exec was broken
-Added two new pine-tree models
-Added menu that allows copying models, scripts and terrain
-Some better interactive menu animations when moving mouse in the editor
-Fixed command: SHADOW_DIRECTION
-Fixed a minor flaw in the tga loader
-Fixed a potentional segmentation fault
-Fixed an issue with animations when a model had only 2 keyframe
-Font textures was not properly cached.
-Paking down/deleting was mistakenly ate the RAM
-Terrain texture painting now can be deleted with right click
-Character creator accidentally returned a debug string on the console
-Added a new overworld music
-Added a non-store testmap mode that keeps the whole map after testing
-Incrased max number of scripts per map from 80 to 180

BUILD 719:
-30% more FPS
-20% faster content loading
-fonts was mistakenly garbage collected sometimes
-bug fixed: some nvidia bugs (caused some missing lighting)
-added a door sound, a cow avatar, and a desert texture
-bug fixed: some minor collision glitches
-graphics fonts now got antialiasing
-bug fixed: small but annoying border for sprites
-fixed broken scrolling with the scrollbar

BUILD 704:
-accidentally, build 702 used a bit darker lighting modell. fixed.
-editor can be switched to low graphics mode (Intel GMA owners now can be happy)

BUILD 702:
-20-70% speed-up
-sprites now using mipmapping and anizo filtering, if available
-fixed a broken filter selection in the graphics engine
-application now sets default language to Hungarian in Romania and Slovakia

BUILD 685:
-nVidia performance bug fixed with some GeForce GPU's
-Now frameskip is supported, when framerate is too low
-Matrix stack underflow fixed in the graphics engine
-VBO overindexing fixed in the graphics engine

BUILD 681:
-Changed loading screen design
-Some small design changements in the maker's editor
-Changed right parameter panel
-Testing map now resets script execution properly
-Fixed pentagram flickering in the battle system
-Now editor automatically uses the Non-Power-Of-Two textures, if it can
-Battle system enemy selection may showed wrong enemy, fixed
-Enemy may attacked alreday dead hero becouse of an unitialized data in the code
-Magic list showed broken Red Magic parameters until it floated to the screen
-60% speed up in the graphics pipeline
-Graphics engine caused matrix stack overflow, fixed
-Graphics engine sometime touched shader functions without reason, fixed
-Battle camera may showed wrong image when the teams showed
-Battle system printed memory garbage sometimes, when an attack affected the whole team
-Heroes and enemys now squat correctly, if they injured seriously
-Cacheing recived a loading bar
-There may was broken vertices above the heroes when they stopped walking, fixed
-20-30% speed improvement in the animated model loading
-Battle camera code now does not watch to upward if the enemy/hero is small
-Better radar
-Scripts was missing from radar, fixed
-Now you can switch lines in script editor by clicking into they line number
-From now, failsafe Direct3D mode available for GPU's without OpenGL drivers (experimental, in game mode only)

BUILD 670:
-PNG-s with alphamap was loaded incorrectly
-Battle system's lag fixed by lowering minfps latency
-Sime battle shocking effect added for the simple attack in the battle system
-The runtime now supports the folowing widescreen resolutions: 1360x768, 1280x768, 1680x1050, 1920x1080FullHD

BUILD 661:
-Walk camera code rewritten
-Culling in shadow handling disabled now
-In character creator wizzard, now model can be rotated with keyboard
-Ground wireing in map editor
-Fixed collision of some tiny objects

BUILD 657:
-Multithreaded texture browsing
-Sprite commands was broken
-Alpha setting from sprite mover was missing
-Added PNG handling (for now 24 bit only)
-key_anim command caused crash if recived bad keyframe
-Texture garbage collection: smaller memory req.
-The system sometomes rotated things while nobody asked it to do like that, fixed.
-New command: MODELL_RAW_ANGLE
-New command: QUESTION
-Added command: CAMERA_QUAKE
-Maker3D and runtime windows is resizeable now
-Mouse wheel caused flickering lists at the list end. Fixed.
-In the TELEPORT menu, mouse wheel was not worked. Fixed.
-IF/ENDIF/WHILE/etc commands showed wrong syntax in the cells. Fixed.
-Negative number decoding was broken
-TEAM_MANAGEMENT true/false - If true, the system stores the hero team battle settings for every battle, and based on this, offers item/team viewing in the main menu.
-TEAM_EXP exp - adjusts the teams EXPerience points up or down. 1 and -1 accepted. Only works, if team management is enabled.
-Speed handling in the battle system was broken (it ignored the values)
-New map added to the example game: team_management.bas
-Some small bugs in editor has been fixed
-Battle camera's area is decrased
-Script editor hint was broken for if/else/endif
-Spider model was buggy
-Battle system caused strange behaviors or crash if called without proper character setup
-EXIT_TO_MENU was broken in game mode
-Some small bugs fixed in the battle system
-Linux version's performance incrased
 

Geri

Member

BUILD 765:
-RESTART_SCRIPT was broken when a model on the script walked away in some cases
-Test map (throw) was forgot to reset the movement bits of some objects, fixed
-In the editor, the camera now can be zoomed higher.
 

Geri

Member

there is some issues with the community modules of the webpage. the problem will be fixed by this night.
 

Geri

Member

Bug workaround:

Bug when loading some types of .wav file format: some newer audio collection sites and some newer audio editor softwares started to use 48 khz audio file format to export or save they audio. Maker3D does not support 48 khz audio files. Maker3D supports 44 khz, 22 and 11 khz formats, but not 48 khz (yet). Please convert your audio files to 44 khz, before using them in Maker3D.
 

Geri

Member

Bug workaround: buggy jpg encoders

Some newer websites and applications (such as GIMP) started to use a new jpg compression algorythm, which is not compatible for some unknown reason.

If the engine fails to load the jpg file, the texture will be missing, and the part of the model which contains the buggy jpg file, will be white.

I tried the latest version of the jpg decoder i use into Maker, but it not solved this, so i cant do anything with this problem.

Solution:

Save your image into a different format (like png), and if you wish, save it with another painting application into the jpg format. jpg files saved by mspaint, kolourpaint, xnview are usually good.
 

Geri

Member

WebMoney payments are now accepted, but only if PayPal is not working from your contry/bank.

However, i dont want to standardize these kind of transfers, therefore this is available only privately, only for your REQUEST.

This payment method is only setted up to sell my softwares, if you are located in a nation where PayPal is not available, for example:
-Russia
-Ukraine
-Iran
-Belorussia
-People's republic of ... Fuckistan, whatever

Contact me in skype, if you want to pay with WebMoney.
 

Geri

Member

Dear future customers, euro is not accepted any more, all price is changed into USD due to economic reasons.
 

Geri

Member

Now i accept Dogecoin payments for all of my software: for Maker3D too.
Anybody can get Maker3D for only 15000 Dogecoin.

(Dogecoin is a cryptomoney like Bitcoin or Litecoin)
 

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