Here is my situation:
I have a scene where my character walks along a cliff top and part way along a situation occurs that causes it to rain and become foggy. I also change the panorama graphic at this point but do not like the way it just suddenly changes from mountains to clouds. I then need my character to leave this area and I want the new area to have the same fog, rain and cloudy panorama.
hope your with me still...
I use the mountain panorama for my mountain tileset, but this means when my character first appears in the new location there is a short second where the panorama is a mountain and there is no fog, I have set up an event that auto runs to place the fog and cloudy panorama, but I don't like the split second where you can see the original panorama and have no fog. Is it possible to set a scene before the character appears? Would I have to create an identical mountain tileset, one with fog and cloudy background.
I have been unable to find any similiar help, so your help would be much appreciated.
Many thanks.
I have a scene where my character walks along a cliff top and part way along a situation occurs that causes it to rain and become foggy. I also change the panorama graphic at this point but do not like the way it just suddenly changes from mountains to clouds. I then need my character to leave this area and I want the new area to have the same fog, rain and cloudy panorama.
hope your with me still...
I use the mountain panorama for my mountain tileset, but this means when my character first appears in the new location there is a short second where the panorama is a mountain and there is no fog, I have set up an event that auto runs to place the fog and cloudy panorama, but I don't like the split second where you can see the original panorama and have no fog. Is it possible to set a scene before the character appears? Would I have to create an identical mountain tileset, one with fog and cloudy background.
I have been unable to find any similiar help, so your help would be much appreciated.
Many thanks.