Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.
It's a dungeon crawler. You work your way through a series of dungeons. Each is made up of a bunch of levels, in a linear system.
Once you've completed a dungeon you move onto the next and so forth.
Each dungeon has a series of levels and a final boss. Each level has:
A boss enemy with a unique mechanic
Puzzles, including new or beefed up mechanics, or reimaginings of previous puzzles
An exit with some scenario to open it
Some story element, portrayed in different ways such as text or objects
Graphical elements and theming
On a grander scale each island or area has a series of dungeons, so it all adds together to create a larger game, but one that I can release in chunks and still feel "complete".
Battles are going to start off as a kind of early Zelda system, basic and single button mashing. As the game progresses new mechanics and objects are opened up increasing the complexity of the system, coupled with boss mechanics. As the bosses grow you too grow.
You will also lose mechanics however, there is no huge inventory or equipment selection process - you pick up an item and use it in that scene / level.
Characters and Story
There is a very basic underlying story, and that is the tale of six characters.
Magic Geoff is the title character who you play as.
Ubiquitous Dave is the damsel in distress, the love interest of Magic Geoff, captured by the evil evil person.
Unnamed Matilda is the big bad guy; she has captured Dave for some reason.
Just Cynthia is a basic mob who has become sentient and has ideas above her station.
Merlot the Magnificent is a tutor and guide who helps you along the way.
Cid the Evil is Merlot's other half in more ways than one. He acts as an evil mentor, to Matilda and Cynthia.