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Maestro's Pixel Shoppe

MAESTRO'S PIXEL SHOPPE
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Welcome to [/FONT]Maestro's Pixel Shoppe. Call it a gallery or a compilation of sorts, but this is where you will be able to view the progress of my original characters and objects and/or recruit me for your project. I would also like to point out that these pieces are at complete random and there is absolutely no valuable use for them in any game making engine (to my knowledge). Yes, unfortunately these works are the result of my boredom and love for spriting.

On that note, I had this moved out of the Resources Analysis forum considering I've always been a little apprehensive to the thought of people using my original works in games they are ever so bound to give up on. So in light of this fear, it is my duty that I lawyer up a little copyright protection notice along with the gallery.

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By viewing this thread, you agree to abide by the below terms.

Maestro's Pixel Shoppe and all of its art pieces are for viewing purposes only. You may not use, distribute, sell, license, upload, download, edit (to include but not limit to: recolouring, pixel shifting, animating or changing the appearance by any means), claim ownership of any posted pieces, post, repost, thread, re-thread or modify these pixel pieces in any shape or form. You are also not allowed to claim affiliation with me in any shape or form in order to break this agreement.

You are in fact allowed to link back to this thread for any reason, just as long as my intellectual property rights are not violated *see above restrictions*.
The information that I provide below is just something that I do. I have the nasty habit of giving my sprites personalities, names and physical characteristics. If you don't care to read the story behind the pieces, then by all means, move on. As far as the gallery spoilers are concerned, they are going to be split up into several sections containing at most five (5), single framed pixel pieces at once). Once I have created enough frames of a certain genre, I will begin to categorise them appropriately.

http://i64.photobucket.com/albums/h175/avianwings/Original%20Pixels/MaestroGallery.png[/IMG]
Character Information[/FONT]

[/FONT] Character Name[/FONT] : Brutus Ferris Leroy
Character Age[/FONT] : 42
Character Weight[/FONT] (Unladen) : 99.7 kg
Character Weight[/FONT] (Laden) : 129.2 kg
Character Height[/FONT] : 1.95 metres

Character Bio[/FONT]:

Brutus Ferris Leroy is the guardian of Samus Aran (the main playable character in the Metroid game series) chosen by the Chozo after her mother and father (Rodney and Virginia Aran) were killed by space pirates on K-2L. Not much is known about this figure due to his "behind the scenes" nature, but the truth of the matter is, is that Brutus doesn't keep in contact with her all that much due to her constant travels and missions brought down by the Federation. He doesn't let this get him down because he realises that there are other important issues that need to be addressed (like the Metroid invasions).

Brutus is a high ranking officer in the Galactic Federation, and has been honoured numerous times due to his actions on and off the field. He wears his outdated, green powersuit with the latest cannon blaster because it holds special meaning to him. Fortunately, he has never been critically injured, even in the hardest of all battles.

Creator[/FONT] : Maestro
Date Started[/FONT] : 12/27/2006
Date Completed : 12/28/2006
Number of Colours[/FONT] : 31

Character Information[/FONT]

[/FONT] Character Name[/FONT] : Cyborg XT-130
Character Age[/FONT] : XT-130 Model (Approx. 20 years)
Character Weight[/FONT] : 351.98 kg
Character Height[/FONT] : 2.59 metres

Character Bio[/FONT]:

Cyborg XT (X-Type) 130 was created during the the Zeon mobilisation of Tyrr as the primary attack force against the Levitian armies eighteen years ago. Planetary Commander, Paul Stone, noticed that they were in the need of a heavily armoured cyborgs shortly after discovering that the Levitian race possessed a mass of highly trained, transmutated foot soldiers capable of drove stealth operations.

During production, Cybertron Inc. introduced a wide variety of new technologies in the -X- type Cyborg. This was to include the latest heat sensory equipment, voice recognition systems, DCI recognition, cryogenic resistance technologies and the latest W.A.S.P (Wombat Aggravated Safety Protocol) softwares (this allowed the cyborg to automatically activate its survival AI in retaliation to enemy fire without receiving electronic imprints from Data Command).

Although the technology is outdated, the massive XT-130 cyborg is still primarily used as the basis for the advancement of newer models.

Creator[/FONT] : Maestro
Date Started[/FONT] : 12/29/2006
Date Completed : Unfinished
Number of Colours[/FONT] : ?

That's all that is in the gallery so far. Please feel free to visit any time you like to check for updates on new and unfinished sprites. If you are interested in recieving services, please read the following information provided below. You may also be surprised to find that I do accept...

INFORMATION CENTRE[/FONT]
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  • Do you accept requests?
  • Yes, I do accept requests.
  • Can I request something RMXP related?
  • No, you may not. This is Design and Development not the Resource Requests forum. If you want something created for your upcoming project, I would suggest you check out the Resources forums and request there.
  • How do I request something?
  • If you want me to sprite a single frame character/object, you must understand that the initial concept needs to be original. This means, I will not accept requests for professional character designs (which means that I will not sprite anything that you didn't think up yourself. Requests for professional character designs such as Cloud Strife, Samus, Goofy, Warcraft characters, Sora...ect) or figure heads such as Santa Claus, the Pope, George Bush, Celine Dion, will not be accepted. Use your imagination as I'm not going to rip off already made characters or people.
When requesting anything to be sprited, you need to be very specific (detailed) in the description. I'm a very detail-oriented person, so if I find that you have not provided enough information in your request, I am more than likely not going to do it. You are also going to need to provide a reference picture as to what you want sprited (preferrably drawn by you, or drawn by someone else and used with permission).
  • Do you sprite animated characters/objects?
  • Considering animation requires more than one frame, no I do not. Of course there is always the exception. If the animation requires little effort (scrolling lights, blinking buttons, breathing), then I probably won't have any objections to animating the piece.
  • How long does one of your sprites take?
  • The time frame to completion depends soley on the sprite job. If it requires a great deal of thought and complexity, it is going to take longer. Size, colour and detail also play an important factor in the overall completion time.
  • What type of colour palette do you use?
  • I don't use a colour palette on any of my sprites.
  • Can I use the sprite after you have finished with it?
  • If the idea is original (thought up by you), we can work something out. However, if the idea was thought up by someone else (you use someone else's concept), no, you may not. The intellectual property belongs to myself and that artist.
  • What compelled you to start spriting?
  • I would have to say my love for Street Fighter (SNES) and other high detailed Super Nintendo games. I suppose it is mostly contributed to my obsessive behaviour to be "good at everything". Who really knows, it's more of impulsive behaviour than anything.
  • How long have you been spriting?
  • I started to sprite when I was twelve years old. The first thing I ever created was an angel (MS Word clipart style). It looked like complete shit so I gave up on spriting for eight years, and just restarted two years ago. So...make what you will with the time frame.
  • Do you like spriting?
  • Actually, yes I do. There are sometimes when I become overly frustrated and give up on something for a few days, but it usually gets finished in the end.
  • Do you offer a spriting service?
  • Amongst other things, yes I do. See "Spriting Services" for details.
MAESTRO'S SPRITING SERVICES[/FONT]
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If you are interested in recruiting me for your upcoming project, you are more than welcome to pm me the details (please be descriptive). I do not do free spriting services and I will not charge you by the hour (unlike most spriters). All fees are attributed to the size of the job, which generally can range anywhere between $20 and up.

The only form of payment that I will accept at this time, is Paypal. So if you are interested in "hiring" me, I would suggest that you get yourself a Paypal account (it's free).

Fill out the following form and send it to me via private message. In the interest of combatting spam, I will not provide my main e-mail address until a decision has been reached on a job.

==============================================================
  • [FORUM NICK] :
  • [AGE* (Contract Purposes)] :
  • [CONTACT PREFERENCE**] :
  • [JOB TYPE (Temp or Full Project)] :
  • [PROJECT URL***] :
  • [PROJECT GENRE] :
* Given that the spriter's current location is within the United States, under U.S. law, in order for the services to be performed under contract, the applicant must be of eighteen years (18) of age. If the applicant's doesn't meet this requirement, other methods of solidifying services are available.

** In order to provide the best possible contact method for a job, I'm going to either need you to define the contact method as being "private message" or "e-mail". I will not be accepting additions to instant messenger for these services.

*** A link to your project thread is essential in the decision to begin spriting for your project. The project thread doesn't necessarily have to be on RMXP.org, but it will make it a lot easier for me (as I don't want to register on other gaming forums).

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I would add regular looking hands to the character that are the same color as his head / middle arms.

Overall I really like how the sprite turned out, I actually tried spriting a robot / mech type character earlier today but it didn't turn out nearly as well (it turned out looking like a character with cruddy pixel armor) so I ended up scraping it.

Mucho props.

Well I guess the only other suggestion I have would be to maybe extend the left and right trinagular skirt armors so they're a bit more pointed and extend further out.
 
First, thank you both for your comments.

Synchromesh;123762":2bnusf0q said:
I would add regular looking hands to the character that are the same color as his head / middle arms.

Well I guess the only other suggestion I have would be to maybe extend the left and right trinagular skirt armors so they're a bit more pointed and extend further out.

Extending the hip guards, that would conflict with arm movement in the animation if I keep the hands and discard the barrels. I would rather have the guards short enough to keep his arms directly off to the side, than to have them either in front or in the back of the hip guards. Make sense?
 
I think it came out pretty well. Its a different style. The palette reminds me of RM2k RTP palette, which has a more water color feel to it. And the texture in the armor is nice. Only crits I have is to maybe add more detail in the hands and feet. I think the only thing throwing the feet off is that it doesn't look robotic and More like boots. It looks really well made otherwise .
 
Thank you for the comments.

@SK: His boots were my number one problem with this sprite, so it really wasn't much of a surprise that they just looked like plain ol' boots. :cry01:

Anyway, I attempted to detail them a bit by adding metallic layers to his feet. It came out pretty well, imo.
 
It looks like he would have trouble walking based on the way his knees look. I like the new version of the feet, it looks a bit spiky tho (not sure if you were going for that look or not). Everything else looks very good. Nice work!
 
Alastyr;123940":51z7swq0 said:
It looks like he would have trouble walking based on the way his knees look. I like the new version of the feet, it looks a bit spiky tho (not sure if you were going for that look or not). Everything else looks very good. Nice work!

As for the positioning of the feet/legs, I used SK's muscular male template for reference:

http://img129.imageshack.us/img129/6575/malemuscularoq1.png[/IMG]
You can see the similarities in the angle of the feet, except Brutus's are at a bit more of an extreme. This shouldn't effect the walk transition in the animation. Thanks for the concern though. :)
 
I'm still having a tough time deciding on which feet I like better, the second pair of feet you created certainly look more robot-like but there's something about those boots that I personally like =P

Anyway what do you plan on doing with the other arm? I'm only wondering because if it is to mimic Samus' blaster arm it just doesn't look complete :O

Well keep up the good work.
 
Oops, I forgot to post the update on that Synchro, apologies. Was actually just about to abandon this thread considering the lack of comments/critiques (which honestly isn't very surprising).

*Update on first post*
 
Ahhh, the cannon blaster is my favourite part of the sprite lol. But I have a little itch with the sprite's legs... I think the feet look too small, it doesnt look like it be able to support the large body on top.

Are you planning on making other frames of this? Because I'm in the future I could have use for this :).
 
Final update for the first frame is now in the first post. I went ahead and gave into the urge to bring the knee caps inwards. Decided to have them at the same angle as the tips of the feet.
 
The legs look much better now, they kind of melted in with the rest of the character before but the clearly defined knees changed that... =]
 
It looks great so far, the only thing I can complain about is the glove. The cuff seems a bit large and... I don't know, cartoony? Of course, that's pretty much just my opinion, so maybe it looks ok to everyone else.
 
BusterSword777;124878":1dp42pdt said:
It looks great so far, the only thing I can complain about is the glove. The cuff seems a bit large and... I don't know, cartoony? Of course, that's pretty much just my opinion, so maybe it looks ok to everyone else.

It's not a glove cuff. Think of it as more of a metal bracelet that serves no purpose but aesthetics.

@everyone else: Thank you again for the comments.
 
*Updated first post with another WIP I just started working on yesterday*. Of course it is incomplete and I really don't expect to recieve a lot of comments on it, but whatever. This is done in the same style and is bigger than the HK template by exactly one pixel (if I recall correctly). Of course he doesn't have a head just yet because I'm still deciding what type of melon to put on him.
 
The cyborg seems flat. Try darkening the edges more, if that doesn't work I don't know what to tell you.. :\

I like the detail, I can tell you spent a lot of time on the linework. Although I think it should have more color. Even something like a glowing visor, or a few lights that serve no purpose would help it in that respect.

Other than that, I really like this one. It's very dark tech style. Quite a nice piece of work. I look forward to the final version.
 

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