mawk":43uhliwd said:you'll need to set passabilities for your new tileset. if you're using XP, the option is right in the database under Tileset, but VX is a little trickier.
there's a little icon of a walking man in the top bar, next to the undo button. if you click that, you'll see Xes and Os on top of the tile selector on the side, and can set passabilities for the individual tiles using that. like in XP, an X signifies a tile that can't be walked over, and O signifies a tile you can. a star means that a tile is considered to be "above" the player, and can be walked under.
mawk":2ffu313b said:thanks. I can't see anything wrong with that, but a couple things to check:
make sure that you didn't set the player to "Through: ON" at any point without changing it back later. it's unlikely that you've done this, but I've made way sillier mistakes without realizing.
also, make sure that the tile in the very top-left of the B-layer is set to star-passability, rather than O-passability. if I'm remembering things alright, that's the tile the game uses for tiles that don't have anything from the B-layer or up on them, and if it were set to O it'd allow you to walk on any bare walls or floor you laid eyes on.