extinction
Member
Hello!
I got a problem I can't solve on my own in my RMXP game. I'm using the Dynamic Day and Night System (DDNS) by Blizzard. In the cities there are of course lights/laterns turned on at night.
So I made a simple "light glowing" with Gimp, just a circle fading out from the inner to the outer. Now this light shall appear when the "night" switch is turned on - so far no problem. But it's layered above the lower part of the laterns, fences and other things around, even above the player.
So, how do I get this light completeley into layer 2, since it's in the event layer by default?
Or does anyone have a better idea to get a glow effect?
A possibility would be to actually put together for example the light and the latern pole on one tile - But that would be a lot of work on long term.
Thx in advance.
I got a problem I can't solve on my own in my RMXP game. I'm using the Dynamic Day and Night System (DDNS) by Blizzard. In the cities there are of course lights/laterns turned on at night.
So I made a simple "light glowing" with Gimp, just a circle fading out from the inner to the outer. Now this light shall appear when the "night" switch is turned on - so far no problem. But it's layered above the lower part of the laterns, fences and other things around, even above the player.
So, how do I get this light completeley into layer 2, since it's in the event layer by default?
Or does anyone have a better idea to get a glow effect?
A possibility would be to actually put together for example the light and the latern pole on one tile - But that would be a lot of work on long term.
Thx in advance.