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looking for some help

Hi, I was wondering if some one can till me or give me a tutorial how to make my characters put on clothes when selecting them or buying them going to inventery and select them. Kind of like a paperdoll system is there a way that i can do this. thanks
 
I dont remember the exact site, but there is a character editor you can download that comes with its own dress system....

check it out its simple once u get the hang of it.

the name of its
character maker xp , i found it on yahoo.
 
No that's different, chara maker xp is a program where you assemble bodies, hair, eyes and clothes and then save as a charset. Bunktown, he wants the clothes to change ingame.

Andrew, what you have to do is create a common event called red shirt or dress or whatever, put in it trigger: none, then events - move event - change graphic and pick the graphic you want to change to. (The main character wearing a dress or whatever). Then go to items, set up your red shirt etc item and make it call that common event! Voila, changing clothes!
 
Instead of scripting, and I await the group groan at this... but you CAN create a different charset for your character's seperate clothes choices or disguises, and create items that are non-consumeable, with a specific icon, that call on a common event that changes your actor graphic to that graphic instead.

I also included a demo (my first tutorial demo in this method, it's a n00b method, but then again, so am I)

Clothes Outfit Demo 0.1 by Lethal Visions

Then, if you want to have different outfits for say each actor, you can easily create a different icon for the other actors, and create new costumes for them, possibly even something as minor as adjusting the hue of characters ON screen, (if you REALLY wanted to go into all that) but, if you're dealing with like 10-15 outfits, this should work fine, and with VERY little lag.

EDIT 1: (and this takes no real scripting, just events)

EDIT 2: Oops, sorry RedDawn, didn't see your answer, and well, your answer was my answer, I too thought that the Common Event Script and Item usage was the way to go...
 

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