Hey, so I'm just messing around with things at the moment, trying to get all the systems down for a project I actually want to finish (I've actually put planning into this one!), but I'd like to see the game in a widescreen window (To be more specific 960x540), however I'm having a problem...
I can't find any resolution scripts that lock your character into the middle of the screen, I've only tried two, but neither of them have nailed it properly, you have to walk to the edge of the screen in order to make the map scroll, whereas I'd like it to function like the default window where the map will scroll while you're in the middle of the screen, y'know?
Does anyone know of any that exist? I know there's one or two that exist since I used one like two years ago, but it's on my dead PC and I can't remember who it was by or what they even called it, but it worked fine...
If nobody can find what I'm after, then I guess I could request a script that forces the resolution into 960x540 and keeps the player centered... but I'm not sure how much effort or trouble that would require, so if it can't be found, then I guess I'll just not use one, although it'd be nice.
I can't find any resolution scripts that lock your character into the middle of the screen, I've only tried two, but neither of them have nailed it properly, you have to walk to the edge of the screen in order to make the map scroll, whereas I'd like it to function like the default window where the map will scroll while you're in the middle of the screen, y'know?
Does anyone know of any that exist? I know there's one or two that exist since I used one like two years ago, but it's on my dead PC and I can't remember who it was by or what they even called it, but it worked fine...
If nobody can find what I'm after, then I guess I could request a script that forces the resolution into 960x540 and keeps the player centered... but I'm not sure how much effort or trouble that would require, so if it can't be found, then I guess I'll just not use one, although it'd be nice.