AoW-Nitewraith
Member
Title refers to Legend Of Dragoon...
I searched for it..and I looked through many other forums relating to combo system stuff..but yet nothing contained what I need..(well want..it really isnt a need) What I need is I hope simple...
Example (One Button Push):
If Hero1 Selects Attack, then selects an Enemy, a special event should happen..(Everytime You select an enemy) You should be able to push a button in sync with a timed bar or timer...and execute a part of an attack...but if you miss the button push it only executes one attack..not two..
ok I feel like I explained that wrong...let me try again...
If you attack an enemy...(Lets say Hero1) And Hero1 uses a sword...and has the "Addition" (I'll figure out a better name) "Double-Slash" selected for the battle...(Pre-selected before battle) okies...I say a push button sequence should then pop up, arrow keys..letters...etc...but just 2 button push sequence...and a red bar should pop up..decrease to 0 at a set time (Dont matter the time) and if the user pushes the shown button then the combo continues...then another button appears for the next attack (same scenario with the bar thing) and if the person misses the button..or pushes the wrong button, the attack should halt and Hero1 has to end his/her turn...if you need a better explanation go ahead and ask..im trying my best to explain this....
Ill try one more example:
1. Prebattle Addition select (A Common Event done on map or menu or w/e)
2. Selected Double Slash (Two Button Combo)
3. Battle
4. Hero1 Uses Attack
5. Before the Hero Attacks, a Button (Up Arrow Picture) Appears (Center of Screen)
6. A Two Layered Bar (Timer Thing) Also Appears (Red on top, Black underneath) (Hopefully underneath arrow picture)
7. User Inputs Up Arrow Key Before Timer Ends
8. Attack One Is Initiated (Damage is 55-65% of Total Damage)
9. Another Button appears (Down Arrow Picture) (Center Of Screen)
10. Red Bar Timer Again Appears underneath picture
11. User Inputs Down Arrow Key Before Timer Ends
12. Attack Two Is Initiated (Damage is 35-45% Of the Total Damage)
And this is all done Using the normal combat system (Not that side view one).
I searched for it..and I looked through many other forums relating to combo system stuff..but yet nothing contained what I need..(well want..it really isnt a need) What I need is I hope simple...
Example (One Button Push):
If Hero1 Selects Attack, then selects an Enemy, a special event should happen..(Everytime You select an enemy) You should be able to push a button in sync with a timed bar or timer...and execute a part of an attack...but if you miss the button push it only executes one attack..not two..
ok I feel like I explained that wrong...let me try again...
If you attack an enemy...(Lets say Hero1) And Hero1 uses a sword...and has the "Addition" (I'll figure out a better name) "Double-Slash" selected for the battle...(Pre-selected before battle) okies...I say a push button sequence should then pop up, arrow keys..letters...etc...but just 2 button push sequence...and a red bar should pop up..decrease to 0 at a set time (Dont matter the time) and if the user pushes the shown button then the combo continues...then another button appears for the next attack (same scenario with the bar thing) and if the person misses the button..or pushes the wrong button, the attack should halt and Hero1 has to end his/her turn...if you need a better explanation go ahead and ask..im trying my best to explain this....
Ill try one more example:
1. Prebattle Addition select (A Common Event done on map or menu or w/e)
2. Selected Double Slash (Two Button Combo)
3. Battle
4. Hero1 Uses Attack
5. Before the Hero Attacks, a Button (Up Arrow Picture) Appears (Center of Screen)
6. A Two Layered Bar (Timer Thing) Also Appears (Red on top, Black underneath) (Hopefully underneath arrow picture)
7. User Inputs Up Arrow Key Before Timer Ends
8. Attack One Is Initiated (Damage is 55-65% of Total Damage)
9. Another Button appears (Down Arrow Picture) (Center Of Screen)
10. Red Bar Timer Again Appears underneath picture
11. User Inputs Down Arrow Key Before Timer Ends
12. Attack Two Is Initiated (Damage is 35-45% Of the Total Damage)
And this is all done Using the normal combat system (Not that side view one).