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Lock picking

I can't remember at all for what if it was a script or a nice long event system. But i do have a screenshot of what it looked like. (Old HD Crashed lost all bookmarks.) Ignore the overlapping part. If some one could help me figure out if it was a script or even system and or knows which one it is, would be very helpful.

helpplease.png

Could anyone know what it is. I've searched lock picking, code hacking and many more. but for the life of me cant find it. Could some one help?
 

Kipe

Member

Are you trying to figure out why one picture is overlapping another? or are you asking us how to make a lock picking event system?

If it's #1, then it's because the Y position of the box is incorrect. If it's #2, I'm sure your answer could be found by looking up 'RMXP or RMVX lock picking tutorial' It doesn't matter which you use as a reference, because the concept between the two programs is the same.
 
No i use to use it. had to buy new computer due to old one failed. well new laptop to replace old one. I forgot to back up my game. so im starting from scratch. I searched most of the day on this board(im sure i got the event/script from here) but i am unable to find it any where. Ive seen other lock picking tutorials but i cant find the exact one i was using before. I was hoping some one would know which lock picking event/script it was.
 

Sir

Member

variables, conditional branches. I should be able to make a quick lock pick event, just give me a sec

Ok here is a quick and very basic event for a code-locked door.


@>Text: This door is locked, it requires a code
: : to unlock
@>Input Number: [0001: lock pick number], 6 digit(s)
@>Conditional Branch: Variable [0001: lock pick number] == 123456
@>Text: Yes that's the code!
@>
: Else
@>Text: No sorry, your input was wrong.
@>
: Branch End
@>

That will give you a basic enter code and unlock door. You could make it more advanced by using those methods, or even switches so you can input a code somewhere else and the door opens in a different location, you know? :)

Hope i helped.

Also if you want to add that black picture thing, you can do that in events also by using show picture command and what not, it's actually all very easy :)
 

Sir

Member

There is a way to get randomised numbers on the screen, i've seen it before, but i can't remember how to do it, but anyway just giving you these tips just incase you can't find what your looking for. but if you want me to try and figure out how to do randomised numbers i can give it a shot
 
You helped me get started. Im sure im able to figure it out. Im just upset with myself for not backing up my modified pokemon starter kit before i trashed my old laptop :'(

I'm not even sure i got the script from here. Might of been some place else. BUt i think it was from here.
 

Kipe

Member

I can show you how to use a variable and randomize its value.
After that, separate the variable into single digits, and use those separated digits to show a series of pictures side by side.

example:
Variable 0001 set to a random number between 1000-9999
If the number is 2952
I can show you how to separate that number into 1's, 10's, 100's, and 1000's, giving you 4 separate variables:
[Variable 1] would be == 2
[Variable 2] would be == 9
[Variable 3] would be == 5
[Variable 4] would be == 2
Then you can use conditional branches to show pictures at specific screen locations.

Is that what you're asking for?

I use a variable separation system (that can be applied to this), in my evented ABS demo.
http://rmrk.net/index.php/topic,35048.0.html

The only difference is I use animations, and this uses pictures. Using pictures makes it a lot more simple (set-up-wise), aside from the fact that you'd have to figure out the X and Y location.
 
The x, y wont be that hard. thats just messing with a graph type system which i can to. It's finding the picture i had before along with the random number. But yes thats what i was looking for. . It would be the same with the text boxes? just mess with the x, y coordinates to change where they go? Also how would i add the timer though?


EDIT!!!: Thanks for your help. I actually found it. Looks like it actually wasnt on this site. And i was seraching the wrong terms. it is called scifi Lock system not lock picking.

http://www.creationasylum.net/forum/ind ... opic=14334

3 days of searching pays off!!

Again thanks for your help guys.
 

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