I think most of non-English people will agree of this.
I don't speak English, so I edited most strings manually in the default scripts to my native language. After installing SDK 1.5, they go back to English. Editing the SDK, as commented in the script, is very risky if I don't know what I'm doing (besides, searching through 2000+ lines of code, although with search function, still seem scary for some people). So, I come to this idea.
Someone, who is SDK-scripter, may want to make a script (either SDK-based or not) that enable us to edit all strings to our native language, without ever have to search what strings and where to find them. Something like this...
If only this script ever exist, I'm sorry then, I have never heard of it. Only when this problem can be solved then I will use SDK. (I can convert SDK script to non-SDK though :D)
I don't speak English, so I edited most strings manually in the default scripts to my native language. After installing SDK 1.5, they go back to English. Editing the SDK, as commented in the script, is very risky if I don't know what I'm doing (besides, searching through 2000+ lines of code, although with search function, still seem scary for some people). So, I come to this idea.
Someone, who is SDK-scripter, may want to make a script (either SDK-based or not) that enable us to edit all strings to our native language, without ever have to search what strings and where to find them. Something like this...
Code:
#localization strings
MAIN_TITLE_NEWGAME = "Baru" #or whatever your language says for "new"
MAIN_TITLE_CONTINUE = "Lanjut"
MAIN_TITLE_EXIT = "Keluar"
PARTY_COMMAND_ATTACK = "Serang"
PARTY_COMMAND_RUN = "Lari"
#and so on...
#now the script
If only this script ever exist, I'm sorry then, I have never heard of it. Only when this problem can be solved then I will use SDK. (I can convert SDK script to non-SDK though :D)