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little chest thing...

Odense

Member

Ok so there is a little detail that i want to be fixed. I put a chest where i need a key to open it. So that i do.... Now when the chest is already opened i wanted to let it say "this chest is empty". So i did that... But now everytime i "talk" to the chest it gets his first closed skin and then he regains his "open" skin. I want it to stay open. Even when i talk to it. How do i do?
 
After he gets whatevers in the chest, turn on a local switch, then create a new event page with that local switch being on as a precondition. Do move event and face up. Set this page to be paralell process.

Hope that helps.
 

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