Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Linking skills

I'm trying to make a skill that consists of multiple skills... for example when skill A is used,it's automatically  followed by skill B and C...The point is to get an effect where each skill does its' own damage....(like some limits in Final Fantasy, Omnislash or Leonheart)...
I've seen something similar in the scripts I'm using in the game http://www.rmxp.org/forums/index.php?topic=45777.0....(Sword skill 1 & 2)
...so to get to the point, I've examined the scripts mentioned above, tried to copy them, and came to a stop...so I need help on how to write a script for that....
Hope I made myself clear  :dead:
 
Couldn't you do that by having the skill call a common event, and the common event using Force Action (Immediate) a couple of times? 

If the subskills aren't normally available, you might want to have the common event teach them, and then erase them, but that's two commands-- not at all difficult.
 
Ok, thanks for the tip, but in the common event I need to select an action subject. So if I change the action subject to player no. 2, and player no. 1 has the skill, nothing happens...

Unka Josh":26v3nlki said:
If the subskills aren't normally available, you might want to have the common event teach them, and then erase them, but that's two commands-- not at all difficult.

Not sure I got the point here...
 
King Kay":15n95n65 said:
Ok, thanks for the tip, but in the common event I need to select an action subject. So if I change the action subject to player no. 2, and player no. 1 has the skill, nothing happens...

From your description, I assumed that the skills would be unique for each player.  Unfortunately, you do need a different common event for each player.  (Fortunately, the database supports copy and paste...)

Unka Josh":15n95n65 said:
If the subskills aren't normally available, you might want to have the common event teach them, and then erase them, but that's two commands-- not at all difficult.

Not sure I got the point here...

I've never tried to force an action that's a skill that the character doesn't have-- I don't know if it works.  If it doesn't, and you want the ability to trigger a subskill that can't be used at any other time, you'll need to first have the event teach the user that subskill, and then forget it.

Basically, if the event "Nuclear Sword Blast" follows up the initial fire-element nuke attack with a cold-element "Nuclear Winter" attack, that isn't otherwise available, you might need to have the common event go like this:

http://i234.photobucket.com/albums/ee10 ... bskill.png[/img]

Is that more helpful?
 
Ok, now I see that I've forgotten to mention that I'm using VX mot XP...
...but still nothing. As I said when character no.1 is using the skill, and "Action subject" is set to player no.1 it works, but when the character is moved to another position in a party he just uses the basic skill, doesn't actually trigger the event..,VX or XP, same problem...
Still, thanks for the help.... :thumb: 
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top