Striker - RRPG
Member
Hello friends, I’m JuniorMaker and now we’ll start another ‘mapper’ lesson.
Today the issue that will be discussed will be completely different from the previous ones... In earlier classes I explained the construction of some specific maps, step-by-step. But, as I said, today we won’t discuss any specific map, we will learn how to plan the design of a ‘stage’, and understand why good planning is crucial to your game. Your game will be denominated as an "epic game" or as just "another one", depending of your planning.
Before we see how we plan and build a ‘stage’, I would like that, those who haven’t read my previous lessons, to read it, because each lesson addresses a different topic and so you’d be improving in several aspects.
I see many games that do have a good level of mapping, but their games have no more than 3 or 4 hours of gameplay, that becomes frustrating, because we almost never see a good level of mapping in the games, and almost everyone does not have a good planning for their stages. (And there are those who have a good level of mapping but they don’t have any planning.)
It is good to remember that I’ll be using the term "stage" or “levelâ€
Today the issue that will be discussed will be completely different from the previous ones... In earlier classes I explained the construction of some specific maps, step-by-step. But, as I said, today we won’t discuss any specific map, we will learn how to plan the design of a ‘stage’, and understand why good planning is crucial to your game. Your game will be denominated as an "epic game" or as just "another one", depending of your planning.
Before we see how we plan and build a ‘stage’, I would like that, those who haven’t read my previous lessons, to read it, because each lesson addresses a different topic and so you’d be improving in several aspects.
- AulaMapper1 - Concordance
- AulaMapper2 – Geometric Maps
- AulaMapper3 - AutoTiles
- AulaMapper4 – Geometric Maps Part 2
- Aula Extra – Mapping of Caves and Beaches Setp-by-step
- Aula Extra 2 – Mapping of Forests Step-by-step
I see many games that do have a good level of mapping, but their games have no more than 3 or 4 hours of gameplay, that becomes frustrating, because we almost never see a good level of mapping in the games, and almost everyone does not have a good planning for their stages. (And there are those who have a good level of mapping but they don’t have any planning.)
It is good to remember that I’ll be using the term "stage" or “levelâ€