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Length of a Script

Random question, would a script being over 10'000 lines in length have any negative effect on the RGSS interpreter? I know it's not good practise to have them anywhere near that long from a debugging point of view, but for the Crafting Script, I've started to enter my many recipes and it's starting to get very very long. Would there be any problem with the script being that long from an operational standpoint? Would there be any lag or "script is hanging" issues to keep aware of?

Thanks in advance
 
Hmm, well, it's all one method, but the way the script is set, it reads different bits at different times. I think.
I tested it with a few different bits and it seems to work fine. When I get an afternoon free, I'll try loading the whole lot and see what happens!

Thanks for the input, if anyone else can shed any light I'd appreciate it though before I commit to too much within my game.
 

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