Script Request Template
This is a request for a new script, an edit or debug of an existing script.
Script Title: Skill Trainer
RMXP or RMVX: RMXP
Detailed Description: I wanted a unique Skill system for my game, and thought that a Skill Trainer could work out well. I can make items that teach specific characters skills, but I can't make it universally targetable. What I mean by that is if I buy 4 Heal Scrolls (per say) Each one would have to be scripted to a different character.
What I'm looking for is a script to allow me to circumvent this problem.... I thought I had it with some lengthy and arduous Conditional Branch/Common Event work, but I've run into a snag.
This was my original thought..
See my problem?
What I need is a way to give skill points, and allow each player to have a separate stock of them to spend on skills... I'm probably going OVERBOARD on detail here, but you did ask to be specific...
Screen shots: I don't have any screen shots for this, I apologize... But I think my intention is pretty clear. Get a certain amount of skill points you can learn a skill from a trainer, the skill points are spent, go out and get more skill points. Rinse and repeat.
Other Scripts I am using (in order): None right now, I was thinking about using either "Enu SBS Tanketai XP" or the "English translated Materia System" I have neither equipped right now, as I have to chose which would be better cause they conflict...
I hope I didn't overdo the specifics... And I really hope this is possible... if not, I'll just go with the Materia System and say screw it!
This is a request for a new script, an edit or debug of an existing script.
Script Title: Skill Trainer
RMXP or RMVX: RMXP
Detailed Description: I wanted a unique Skill system for my game, and thought that a Skill Trainer could work out well. I can make items that teach specific characters skills, but I can't make it universally targetable. What I mean by that is if I buy 4 Heal Scrolls (per say) Each one would have to be scripted to a different character.
What I'm looking for is a script to allow me to circumvent this problem.... I thought I had it with some lengthy and arduous Conditional Branch/Common Event work, but I've run into a snag.
This was my original thought..
Common Events: skillgem, heal scroll
(This is the Skill Gem common event)
@>Control Cariables: [009: skillpoint] +=1
@>Text: You've gained a Skill Point
(This is the heal scroll, which is my test scroll name's function)
Well... I'm not writing it all out, but I have 5 actors, so there are 5 conditional branches.
If skillpoint >=1 (Player 1 gains heal) if not, move to player two... Lose 1 skill point
If skillpoint >=1 (Player 2 gains heal) if not, move to player three... Lose 1 skill point
If skillpoint >=1 (Player 3 gains heal) if not, move to player four... Lose 1 skill point
If skillpoint >=1 (Player 4 gains heal) if not, move to player five... Lose 1 skill point
If skillpoint >=1 (Player 5 gains heal) if not, @>Text: This item cannot be used... Lose 1 skill point
(This is the Skill Gem common event)
@>Control Cariables: [009: skillpoint] +=1
@>Text: You've gained a Skill Point
(This is the heal scroll, which is my test scroll name's function)
Well... I'm not writing it all out, but I have 5 actors, so there are 5 conditional branches.
If skillpoint >=1 (Player 1 gains heal) if not, move to player two... Lose 1 skill point
If skillpoint >=1 (Player 2 gains heal) if not, move to player three... Lose 1 skill point
If skillpoint >=1 (Player 3 gains heal) if not, move to player four... Lose 1 skill point
If skillpoint >=1 (Player 4 gains heal) if not, move to player five... Lose 1 skill point
If skillpoint >=1 (Player 5 gains heal) if not, @>Text: This item cannot be used... Lose 1 skill point
See my problem?
What I need is a way to give skill points, and allow each player to have a separate stock of them to spend on skills... I'm probably going OVERBOARD on detail here, but you did ask to be specific...
Screen shots: I don't have any screen shots for this, I apologize... But I think my intention is pretty clear. Get a certain amount of skill points you can learn a skill from a trainer, the skill points are spent, go out and get more skill points. Rinse and repeat.
Other Scripts I am using (in order): None right now, I was thinking about using either "Enu SBS Tanketai XP" or the "English translated Materia System" I have neither equipped right now, as I have to chose which would be better cause they conflict...
I hope I didn't overdo the specifics... And I really hope this is possible... if not, I'll just go with the Materia System and say screw it!