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Learning RGSS2 after RGSS

I'm currently learning RGSS.  I understand that RGSS2 is generally understood to be "cleaner" and "improved".  I was wondering if a good knowledge of RGSS will lead to a smooth transition into learning RGSS2.

For instance, if I understand Windows and Scenes well in RGSS, how different would they be in RGSS2? Etc.
 
To go a bit more into detail here, the main changes are that there are additions like Scene_Base, making most of what you had to do in RGSS1 redundant. You have new default methods you're suggested to use, which are start and terminate definitions. So instead of
Code:
def main
  @window = Window.new
  blahblah Graphics.transition
  @window.dispose
end
you now have
Code:
def start
  @window = Window.new
end
def terminate
  @window.dispose
end
Everything else goes on the fly and isn't really mentioning-worthy... all in all, it's much much easier to work with RGSS2, I've found, so yeah... you might as well go with that and skip RGSS alltogether, unless of course, you want to use RMXP for whatever reason.
 
well, i'a totally confused with the default battle scene, it seem all of the scene is under scene base so how do i modify default bs in vx, they handle different call in phase section ... +~+
 

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