Kuahewa huki 'ino
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As can be drawn from the title, LAST LEGEND is, at its core, kind of a joke. However, as can be drawn from the title screen, much care has been given to LAST LEGEND. This is, in essence, the best way to describe it: a joke that is nonetheless given what is most likely undue care. It is full of references that only smart people will understand--including this very line--and is full of things that will either amuse you, kill you, or possibly even do both at the same time, depending on how long it's been since your last save.
STORY
There honestly isn't a lot I can say, because Last Legend is a game about the progression of your understanding of its world. Saying any more than a cover-flap summary is like having a cover page New York Times review tell you how the book ends.
Basically, a knight, a princess, a wizard, and a dragon walk into a bar--ouch.
*rimshot*
The world of Last Legend, like ours, has countries that are experiencing prosperity and countries that are embroiled in war. With a touch of realistic politics--none of this fantasy Take Over The Universe And Enslave Dudes With Our Secret Demon Pact Because We Are An Asshole Country bullshit--a spattering ofa mechanic that makes you do more than click "attack" a million times magic, and characterizations that only a real, live picture book author could muster, the story revolves around an excommunicated knight who once fought for one of said countries at war as he tries to pick up the pieces of the only life he ever knew.
Last Legend asks that the player learn about the world on his or her own, much like the knight, so NO MORE WORDS shall be spoken on this matter. NONE
Basically, a knight, a princess, a wizard, and a dragon walk into a bar--ouch.
*rimshot*
The world of Last Legend, like ours, has countries that are experiencing prosperity and countries that are embroiled in war. With a touch of realistic politics--none of this fantasy Take Over The Universe And Enslave Dudes With Our Secret Demon Pact Because We Are An Asshole Country bullshit--a spattering of
Last Legend asks that the player learn about the world on his or her own, much like the knight, so NO MORE WORDS shall be spoken on this matter. NONE
CHARACTERS
Pascal is a Kingsknight in his late twenties. For the most part, he is the character that you will be controlling.
Princess Edrelline, or Edry for short, is the heiress to a queendom who has a very, very dirty little secret that serves for little more than comedic value.
Margaret, or Maggie as she prefers, is a wizard from the country that Pascal's is at war with. Young for a tactician being only in her mid-twenties, her nobleman father once upon a time pulled rank to get her a respectable position in her country's army.
Chris is a dragon and as everyone knows, all dragons ever think about is banging human chicks. By human reckoning, he is a few hundred years old, as most dragons taller than a yardstick tend to be.
Princess Edrelline, or Edry for short, is the heiress to a queendom who has a very, very dirty little secret that serves for little more than comedic value.
Margaret, or Maggie as she prefers, is a wizard from the country that Pascal's is at war with. Young for a tactician being only in her mid-twenties, her nobleman father once upon a time pulled rank to get her a respectable position in her country's army.
Chris is a dragon and as everyone knows, all dragons ever think about is banging human chicks. By human reckoning, he is a few hundred years old, as most dragons taller than a yardstick tend to be.
SYSTEM
Nothing fancy here, dearies. I use a few simple custom scripts done by other people here and there for my text output, EXP screen, and for dashing, but sometimes, there is nothing more satisfying than some good, old-fashioned turn-based no-action.
CREDITS
Lots of composers. Lots of composers who are very rich and famous, with the exception, perhaps, of John Pee. No crappy hack composers (e.g., TheD, Motoi Sakuraba, myself, etc.). The songs used in the game belong to whoever holds their copyright.
A few programmers:
A "David Schooley" and a "SephirothSpawn," which I can only assume is like a very small Yggdrasil or something to that effect, wrote the EXP screen script.
Also included is an unused Elemental Resistance script by a "PhotonWeapon."
The letter-by-letter script which also seconds as the portrait script is by a person who goes by the name of "Slipknot."
The dash script, which you'll have to figure out which key works for you because it certainly isn't the one listed in it, is by a fellow who calls him or herself "necrofear."
A special mention goes to The Inquisitor's world map, because you can't have an RPG that hearkens back to the days in which games still understood that they were just games without a proper world map.
Everything else is taken straight from the RPG Maker XP stock material. Nothing fancy to be seen here. Glitz doesn't stop a bad game from being just that, as has been painstakingly proven in the past eight to nine years.
I suppose I should credit myself to a certain degree, but no matter how genuinely I go about it, it almost feels either too sarcastic or too narcissistic, don't you think?
A few programmers:
A "David Schooley" and a "SephirothSpawn," which I can only assume is like a very small Yggdrasil or something to that effect, wrote the EXP screen script.
Also included is an unused Elemental Resistance script by a "PhotonWeapon."
The letter-by-letter script which also seconds as the portrait script is by a person who goes by the name of "Slipknot."
The dash script, which you'll have to figure out which key works for you because it certainly isn't the one listed in it, is by a fellow who calls him or herself "necrofear."
A special mention goes to The Inquisitor's world map, because you can't have an RPG that hearkens back to the days in which games still understood that they were just games without a proper world map.
Everything else is taken straight from the RPG Maker XP stock material. Nothing fancy to be seen here. Glitz doesn't stop a bad game from being just that, as has been painstakingly proven in the past eight to nine years.
I suppose I should credit myself to a certain degree, but no matter how genuinely I go about it, it almost feels either too sarcastic or too narcissistic, don't you think?
DISCLAIMER
There are no warnings about this game, except perhaps the one that says "the dialogue can become PG-racy at times." The readme that comes packaged with it, however, is absolutely foul, even in its title.
download also available from title image
This segment is about... oh, one-and-a-half to three hours long, depending on how much you explore and how quickly you tap the "confirm" button.
THINGS THAT MUST BE DONE
- Act II
- Act III
- Conning my artistic bros into making original pixel sprites.
- Revising Pascal's design. Migrating over three operating systems in the space of less than a year hasn't been kind to it.
- Creating appropriate icons
- Realizing that HyperSnap 6 may not be the be the best image capturing program ever devised.
Play it. Love it. Hate it. Make dirty drawings of it if that's your pleasure, but please don't post those. It is, like all games should be, made purely for the entertainment of its players. If nothing else, please have fun.
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