Here's the main character for the game I'm working on. To explain, I'm trying to make more of a side-scroller type RPG, rather than a top-down one, and all the non-visual elements are functional.
Now I did try posting this on a dedicated sprite forum for help, because I know I'm not really a very active user here. But according to them it's not a sprite, nor is it in any way visable or useable unless it runs on a computer made before 1995. Taking advantage of RMXP's vast colour range and PNG support displeases them. So I hope you can all forgive me for my lack of involvement on these boards, and also overlook my use of an unusual spriting technique.
http://i270.photobucket.com/albums/jj10 ... lance2.png[/img] http://i270.photobucket.com/albums/jj10 ... lance3.png[/img] http://i270.photobucket.com/albums/jj10 ... lance4.png[/img]
The first two images are alternatives for how to do the hair, and I'm not sure which is most appropriate. The third is a response to the pixel-freaks complaint that my design is blurry (although apparently, even the third image here is blurry to them). What are peoples thoughts on the hair/clarity?
Also, I'm finding this character doesn't tend to stand out effectively against backgrounds, and I think it might be an issue with the pallet I'm using. Can anyone please give me some advice on effective sprite and background pallets, and how to ensure that sprites stand out clearly and naturally?
Any other tips for improvement would also be appreciated.
Thanks.
Now I did try posting this on a dedicated sprite forum for help, because I know I'm not really a very active user here. But according to them it's not a sprite, nor is it in any way visable or useable unless it runs on a computer made before 1995. Taking advantage of RMXP's vast colour range and PNG support displeases them. So I hope you can all forgive me for my lack of involvement on these boards, and also overlook my use of an unusual spriting technique.
http://i270.photobucket.com/albums/jj10 ... lance2.png[/img] http://i270.photobucket.com/albums/jj10 ... lance3.png[/img] http://i270.photobucket.com/albums/jj10 ... lance4.png[/img]
The first two images are alternatives for how to do the hair, and I'm not sure which is most appropriate. The third is a response to the pixel-freaks complaint that my design is blurry (although apparently, even the third image here is blurry to them). What are peoples thoughts on the hair/clarity?
Also, I'm finding this character doesn't tend to stand out effectively against backgrounds, and I think it might be an issue with the pallet I'm using. Can anyone please give me some advice on effective sprite and background pallets, and how to ensure that sprites stand out clearly and naturally?
Any other tips for improvement would also be appreciated.
Thanks.