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I've been using RPG maker for about a year and a half, and I have yet to figure out the exact function of these three event commands. Could someone enlighten me, please?
A label is something you use if you want an event to loop or something. It might look like this:
Code:
>@Label:Hi
>@Text=Hi, how are you?
>@Choices= "good", "bad", "could you repeat that?"
>@"Good"=Text: Thats good.
>@"Bad"=Text: That sucks.
>@"could you repeat that?"="jump to label Hi
After jump to label it goes up to the Label "hi" and just starts from there.
I think comments are just if you need to remember something on that event, I could be wrong though.
Comments are also used for a myriad of scripts, in order to detect additional information from events.
But that's beyond their regular use, so what Actingman said is basically all you need to know.
Comments are basically reminders that you can put that will not effect anything that is in the event unless you are using a script that requires comments.
They are just there to make the really long events easier to navigate, and to remember what does what.