Kingdom Ablaze
Sponsor
Loose Story(It's possible I'll make changes in the future):
There are 13 elements: Water, Fire, Air, Earth, Light, Darkness, Life, Death, Decay, Force, Time, Immaterial, Void.
There once was a Utopian society called "The kingdom" naturally utopia cant last forever, there were tons of guilds back then, but 5 major guilds were at the epicenter of the kingdoms destruction. The Guild of the People(void), The Terraformers Guild(Force, Water, Air, Earth), The Guild of the Unknown (Time, Immaterial), Guild of Healing (Life, Death, Decay), Guild of History (Fire, Light, Dark) [names in () are the elements the guilds broke into after the destruction of the kingdom] The game takes place 777 years after the destruction of the kingdom and the 13 kingdoms are all still battling each other, with no kingdom having a clear advantage.
More About Each Element:
General Strategy of each Element:
Water: freeze opponent in tracks, summon minions
Fire: pure attack/ damage
Air: mostly self preservation
Earth: lots and lots of hp, made for blocking
Light: holy damage
Darkness: steal from opponent and use against them, unholy damage
Life: swarm beyond belief, healing
Death: swarm and summon the dead
Decay: dont allow opponent to play any strategy (lots of cards that turn things into other things)
Force: dont allow damage, cause lots
Time: slow down opponent or speed yourself up
Immaterial: dont allow damage, deck out
Void: every single card from the void is designed to counter the above (plays bad as mono, really good in multicolored)
ive spent alot of time making sure void isnt over powered.
Game Play:
Its a Strategy Trading Card Game, similar to Elements and Magic the Gathering, though i have added some of my own features. The game board is a lot like Elements and plays a lot like Elements, for example you gain energy at the end of each turn (not taping like magic), you attack the player directly not creatures (like elements) where its more like magic is: card selection, better balancing(future, right now needs some work), complex spells. a couple things i have added (not a complete list) better AI (i feel both games have poor AI), board effects such as flood, wildfire, and fissure, a slightly more complex equipment system, more of a RPG aspect (for those who want it there is a full story campaign mode).
Multiplayer: I would really like to add this, but not until the core game is complete
Modding the Game:
I almost left out the most important part of this as I was updating this thread. The ENTIRE game is moddable.
-You can change any graphic with ease
-You can change any cards stats with ease
-You can remove any card
-You can add any card
-You can delete the games database and add your own
-heck if you wanted you could change every single graphic and use your own database, leaving only the executable the same.
The one thing I wont let people mess around with is purchases (more about the games price latter (Free-to-Play))
Clarification on the cost issue: I am not making a pay to win game or pay to play more then a portion of the game. The whole game will be completely playable for free. But I will be selling Booster packs, player skins, and stuff like that in the store to help me fund adding new stuff to the game.
Screenshots:
Development Screens: [updated Mar 11, 2014]
Title Screen
Deck Selection Menu (wip)
Game Board (Debug)
Deck Selection Menu (wip)
Game Board (Debug)
WIP Cards[no wip cards right now (focused on code more then art)]
Legendary Cards: [updated Feb 26, 2014]
Water
Fire
Fire
Youtube
This video was pretty bad/old, I plan on making better ones soon.
Supported Platforms:
PC (Windows 7) - Working on first
Windows 8 - I have got it working on windows 8, requires a little extra work
Xbox360 - no longer possible thanks to Microsoft
Mac - Id really like to if i can get enough people playing the game to be worth it
iPad - First thing I'll port it too once the PC version is happy (since the touch screen is perfect for this)
Android - Prob not, mostly do to issues with render targets and software licensing cost
Other Info:
-Looking for alpha testers, just send me a message
-Looking for people who would like to build possible decks for the AI to use, just send me a message
-Looking for someone who might help me make a simple website, something like: http://www.shiningrocksoftware.com/game/
-Im always open to ideas and player feedback
-Id love to know what you want you want added to the game
Credits:
Programming and Game Design - Ben Burch
Art - Buko Studios
Music - I've paid several composers, but I haven't decided which one I'm going to use, I'm still hoping I'll find one that fits my games style better.
Alpha Testers - Sam Schaffer, Charles Moulding
FAQ:
When I get questions or ideas I will post my feedback here
Contact Info:
Kingdom Ablaze Email: kingdomablaze@yahoo.com
Kingdom Ablaze Twitter: https://twitter.com/KingdomAblaze
Kingdom Ablaze Deviant Art: http://kingdomablaze.deviantart.com/
Kingdom Ablaze: Facebook: https://www.facebook.com/KingdomAblazeTradingCardGame