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KGC'S Large Party Problem

I am using KGC's Large Party Script found in Michael's Script Translation Project as the main party changing system in my game. I was wondering if there is any way to set certain party members as non-removable from the party (i.e., the main character, among others). Does anyone have any idea how to do this?
 
Well... looking at the original script (KGC's website)...
http://f44.aaa.livedoor.jp/~ytomy/tkool/rpgtech/index.html
... I gathered all the 'calls' for this script.

Figured... answer 'em all first.

Calling the statement call_partyform in a [map event], or scripting it into a system allows you to bring up a partymember switch system. Needed one to find your answer. Heh... built in.

Calling the statement $game_party.changeable(id[, permission]) where id is the id of your hero and permission is either true/false, is what determines if you can remove a player from your party or not. Permission is optional if it is true.
Code:
$game_party.changeable(1,false) ... cannot remove player 1
$game_party.changeable(6)... can remove player 6 (See?  true is optional)

$game_system.partyform_permit can be either true or false. It determines if the party changer (above) will be enabled.

$game_party.sort_member, when called, sorts your heroes in ID number order.

(Note: Passing 'false' values through map events may cause the game to freeze. Stupid RUBY/RGSS thingabob. Best workaround? Make a separate RGSS script that will do the false-passing for you.)
 

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