tryingtoevolve13
Member
or the ap needed for that matter....
i was using seph's scipt, but it ended up imcompatible with another script, whereas this one is compatible...
KGC's script works great, but doesnt display the amount of current ap for each skill, nor does it display the amount needed for the skills, nor the amount of ap gained after each battle..
If anyone can help, id appreciate it..
Note from the translator: "There are no changes made in the menu screen, and there's no way of checking to see how much AP you've gained toward any specific skill. It would be possible to modify Scene_Battle(phase5), Scene_Equip and Scene_Skill to display such things, though. If you wish to do so, I must decline to assist, as I just spent 4+ hours looking at this script and I now hate it very much. However, there is a steadily growing population here that knows how to re-code menus. (Hint-hint...)
The variables that such a good Samaritan would be interested in would be something like KGC::ELS_NEED_AP and $game_actors
i was using seph's scipt, but it ended up imcompatible with another script, whereas this one is compatible...
KGC's script works great, but doesnt display the amount of current ap for each skill, nor does it display the amount needed for the skills, nor the amount of ap gained after each battle..
If anyone can help, id appreciate it..
Note from the translator: "There are no changes made in the menu screen, and there's no way of checking to see how much AP you've gained toward any specific skill. It would be possible to modify Scene_Battle(phase5), Scene_Equip and Scene_Skill to display such things, though. If you wish to do so, I must decline to assist, as I just spent 4+ hours looking at this script and I now hate it very much. However, there is a steadily growing population here that knows how to re-code menus. (Hint-hint...)
The variables that such a good Samaritan would be interested in would be something like KGC::ELS_NEED_AP and $game_actors