Part 2 (Elements):
Trickster's system has a routine within the base script (
Skill Effects Base) that LITERALLY removes any elements save for those defined in the newly created
Real_Elements array. By default, he has only the first eight elements (Fire to Darkness) set up as elements.
#--------------------------------------------------------------------------
# * Real Elements
#--------------------------------------------------------------------------
Real_Elements = [1, 2, 3, 4, 5, 6, 7, 8]
You will have to add the Limit Break element ID into this array:
#--------------------------------------------------------------------------
# * Real Elements
#--------------------------------------------------------------------------
Real_Elements = [1, 2, 3, 4, 5, 6, 7, 8, 18]
That's it. Gotta do these two things.
NOTE: Again, the
Bag of Skill Effects system removes elements. As such, other systems that employ element tagging (such as my
Grouping and Details system), will require you to add THESE elements into the
Real_Element array as well.