@>Conditional Branch: Button "A" is Down
@>Conditional Branch: Switch [Teleported] == Off
@>Control Variables: [Player X] = Player's Map X
@>Control Variables: [Player Y] = Player's Map Y
@>Control Variables: [Player Map] = Map ID
@>Transfer Player: [New Map, (X,Y)]
@>Control Switches: [Teleported] = ON
: Else
@>Transfer Player: [Variable(Player Map), Coordinates(Player X, Player Y)]
@>Control Switches: [Teleported] = OFF
: End Processing
@>Wait: 20 frames
: End Processing
@>Wait: 1 frame
Rey_J":2lfc8i6s said:You know, you can change what keys go to what buttons. Change it during a play or playtest.
However, what I don't know is if the settings are saved next time you power on the game.