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Karmageddon Khaos (now with 3D)

This is a thread about my upcoming driving title KK.

History

It all started when i found out about the new Carmageddon game coming out, thought id try and make a fan game but now we have a team and its become it's own original game.

Whats it all about?

The whole aim of Karmageddon Khaos (KK) is to get through the various checkpoints, kill all pedestrians or destroy ai cars (not added ai yet). Pedestrians give time and KKoins, you can buy stuff in the Tomb of Doom with them coins unlocking loads of bonus bits.

The game will have several enviroments and many madcap weapons to use on pedestrians and opponents.

I know the pitfall with making a vehicle combat game with people believeing it will be generic and unpolished but as you will see from the screenshots i want to make KK the best it can be and the power ups are anything but generic lol.

Some pics for you all









all feedback is welcome :smile:
 
Took me a moment to recognize the people as people. Looked like popcorn or something. I'm sure they look better in motion. Maybe you could add shadows to give it more depth.
 
coyotecraft":y9i3snwv said:
Took me a moment to recognize the people as people. Looked like popcorn or something. I'm sure they look better in motion. Maybe you could add shadows to give it more depth.

You must eat some wierd popcorn :biggrin:

Not heard anyone say that but thank you for your opinion, if i'm honest i thought about adding shadows but thats another 300 objects on the screen so eventually i thought against it.
 
Amy":1f2l3bwk said:
Pretty interesting concept to a game, it reminds me of GTA2 but with actually a purpose to mowing people down.

Thanks Amy i hope you will continue to watch the progress.

Here is a little bit of concept art i did for you to look at.

 
Been working on physics for moving objects for the past couple of nights, below is a little video of it and a pic.

KK object physics

via McTube for YouTube.
https://www.youtube.com/watch?v=z-A3VPXO-JE

boxesboxesboxes_zps470dc7fc.jpg
 
With that video, the one thing I'll say is that the boxes are too bouncy - if you're hardly moving and you touch one, it shouldn't have enough momentum to hit another box and send it also flying too.
Overall though, the physics are looking fantastic :D
 
Thank you for that comment, I've toned it down since the first one. I'm trying to get a balance between fun and realism for the box impacts, I'll keep playing with it though.

Good to hear you're enjoying the physics :D
 
ZenVirZan":1nc9a4iv said:
With that video, the one thing I'll say is that the boxes are too bouncy - if you're hardly moving and you touch one, it shouldn't have enough momentum to hit another box and send it also flying too.
Overall though, the physics are looking fantastic :D

Just wanted you to know the boxes are less bouncy and they slow down quicker which has given them a real weighty feel. I have worked on more the box physics too so now they are less random on the bounce and far more predictable making for some great kills.
 
Update

You can now hit an american football which is great fun, if you hit it hard enough then it flys up into the air.

You can hit peds with it just yet but i'm working on it :biggrin:

My coder has made great steps towards the AI, we now have path movement, its early days but its getting there and finally i have been going through KK to try and keep frame rate better even on rubbish laptops like mine lol. I have managed to raise the average frame rate on my laptop from 20-25 right up to 28-30 so good news for anyone living in the dark ages like me.
 
AI is currently on hold for the time being, but since the last post another artist has been added to the team and with that a new look.

The pictures below are early development pics so will look far better but as you can see from the comparison below it makes the game far better looking.

From this:



To this:

 
Update

Inverted controls for reverse
Changed icon for "Blow Me" power up.

Power Merges

Merging different power ups is the best way to make the most of them, you can only merge certain one together, when you merge you keep the time left from your current power up but also get the new power ups time added too.

Mighty Bopper power merge added
Hot Chopper power merge added
 
Oh, it's 3D now? In MMF2? Does that make it significantly different to the original game, or was it just simple to do? The render looks completely different to how it did before.
 
Unfortunatly this project fell apart, working with a team in different time zones was very tough and due to us having all of our own thoughts on how the game should be it has been scrapped now.

In response it wasn't 3D we just used a picture of a 3D render then added each building as it's own object so we could handle the perspectives. It felt the same but it did look a bit blurry as it wasn't a perfect image and we couldnt seem to get it to be as crisp as the 2D version.

It was a pain to do, i didn't deal with the 3D models and managing to export the whole level as a PNG was really tough, was still pretty happy with the results though.

Hopefully i will bring something with some of the elements i learnt on KK out on the Ouya at some point.
 

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