Kain Nobel
Member
Introduction
I bring to you today, the Kain Nobel Test Bed v 1.5! This project has all of my origional work placed together in one project! This version of the Test Bed features my Custom Menu System, an XP Vehicle script, a custom Debugger and some other stuff. Everything in this project is subject to change, and although most of the stuff is working and functional I may add more features to existing scripts in this project.
Requirements
97% of my scripts don't require the SDK, MACL or Aleworks libraries, however there are scripts that require other scripts in general. When this is the case, if you install one of my scripts in your project, and you don't have something it requires, you'll be notified and the game will be closed. Also, for some systems, I've included a seperate "Plug-In" script, which must be placed below the actual script it belongs to. When using a script's respective Plug-In, the system detects if another script is in existance, and if not it just runs it normally. So the plug-ins can be included, or not included, and the system will still run fine.
Future Versions
Yes, I will be updating this project every few months or so. These are nothing but ideas at the moment, so don't hold me to everything just because I said it. Reguardless, I've always got alot of new things in the works, I do this every day, so you'll be seeing more of me.
There is much that is missing from this project that I am currently working on that didn't get released to the public. For one, I've got a new Message system in the works which will retain all the features of Ccoa's UMS and Dubealex's AMS, with *gasp* cleaner code and less maintanence than ever before! You'll (hopefully) be able to do everything you could do with other message systems, and also it'll have it's own settings menu within the CMS so you can turn facesets on/off, the name box on/off, change font settings and all that fun stuff via the in-game Menu!
Also, with the system, when you call the \name[] function (or the \actor[] or \monster[] function), you won't have to call the face graphic too, it'll automatically apply the face graphic as long as facesets are on and the graphic exists. And, hopefully I'll figure out how to do animated faces, it'll automatically know to animate the face without you having to specify another dreaded call script! I won't know how that all works until I get to it though.
Next order of bussiness, I realise I haven't done too many battle-related scripts, so if anybody has anything special they want as far as battle add-ons (just for the default battle system, for now) then drop me a line. I've been in heavy debate on doing a battle system for awhile, a Tactical BS similar to Gubids... better yet, similiar to the Shining Force II battle system. But that is another venture that I haven't decided to take yet, I don't know if I'll do it or not but something in the back of my mind keeps saying "Do it, do it!" Since I don't know what I'm going to do with the battle system, that is the only reason I haven't made many battle-related scripts.
Lastly, please don't be mistaken, my menu is far from finished! Being the first thing I started with this project, the menu never was completed because I simply got bored with it and kept making new scripts, so it never got polished up like it should've been. But never fear, I will be doing some heavy maintanence to it, it might not even look like the same menu when I'm done with it! If I don't decide to quit working on the existing menu, in the end it shall have a Config section so that everything you can set in the script will also be available to change while in-game!
Probably some other things, go ahead and submit me ideas and requests (but please read my disclaimer as far as making a suggestion or request first, please).
Found A Bug?
Everything in my project has been tested to work together. However, if you've installed one of my scripts in your game, and an error occurs, you'll need to post my script(s), especially since they're subject to change, and whatever else script(s) are in your project so I can pinpoint the error.
In some situations, I'll require you just send me a demo of your game, especially if you're using scripts I haven't created. If it is an error caused by someone else's script, and not mine, you'll have to contact the author of that said script because it is their responsibility to support their own work, not mine (or visit the RGSS support forum). Still, if you believe it was an error on my part, I'll try and see what's wrong and fix it for you.
Have a Request or Suggestion?
Unless this topic goes more than 30 days without a reply, please refrain from PMing me, post your request or suggestion here! Work and kids have me on a short leash when it comes to time, but I might fill a request here or there if I can find time.
Suggestions are always helpful too, even my 'finished' work is still subject to change, so go ahead and post a suggestion if you think it'll be worthwhile.
Demo
Version 1.5
Naramura Facesets (for CMS) (By default it must be in "Graphics/Pictures/Faces", can change in module)
Author's Notes
All of my work is free to use, so long as it is for a Non-Commercial game (please contact me in private for commercial permissions, I'm a nice guy I'll probably grant it). Also, please respect me (or any author) before posting a script from this project on another forum.
Moderators, you automatically have permission to post any of my individual scripts on this forum if you'd like, but please be sure to contact me first because the systems in this project are always being updated! Also, please do NOT post my scripts on any forum other than RMXP without my permission first, and don't forget to credit anybody involved in a script from my project.
Special Thanks
SephirothSpawn, Trickster & MACL Authors
Deke (for Crafting System, (labeled "[CMS]::Crafting" in my CMS))
Blizzard (for Party System, (labeled "[CMS]::Party" in my CMS))
Poccil (for Composit Windowskin section of Kain Nobel's CMS Module)
Ccoa (Her UMS and Advanced Weather Script are featured in the demo)
RPG Advocate (One of my scripts, which I learned to do from his site)
Near Fantastica (His Lighting Effects Script is featured in the demo)
Lambchop & Inquisitor (For their world map/vehicle graphics used in demo)
Naramura (Her facesets are used with my Custom Menu System)
Toby (He's the true author of Smooth Scrolling, please don't credit me for that)
Woratana (Although removed from CMS, his Text Reader works with my Mission Manager)
gRaViJa (For the Finger graphic used in Arrow Above Head script)
mega_man_axe (Some of his BGM is used in my demo)
kevin5475845 (The RPGXP BGM in real instruments, featured in demo)
The RPG Maker Community (all members who've helped and inspired me to try)
I bring to you today, the Kain Nobel Test Bed v 1.5! This project has all of my origional work placed together in one project! This version of the Test Bed features my Custom Menu System, an XP Vehicle script, a custom Debugger and some other stuff. Everything in this project is subject to change, and although most of the stuff is working and functional I may add more features to existing scripts in this project.
Requirements
97% of my scripts don't require the SDK, MACL or Aleworks libraries, however there are scripts that require other scripts in general. When this is the case, if you install one of my scripts in your project, and you don't have something it requires, you'll be notified and the game will be closed. Also, for some systems, I've included a seperate "Plug-In" script, which must be placed below the actual script it belongs to. When using a script's respective Plug-In, the system detects if another script is in existance, and if not it just runs it normally. So the plug-ins can be included, or not included, and the system will still run fine.
Future Versions
Yes, I will be updating this project every few months or so. These are nothing but ideas at the moment, so don't hold me to everything just because I said it. Reguardless, I've always got alot of new things in the works, I do this every day, so you'll be seeing more of me.
There is much that is missing from this project that I am currently working on that didn't get released to the public. For one, I've got a new Message system in the works which will retain all the features of Ccoa's UMS and Dubealex's AMS, with *gasp* cleaner code and less maintanence than ever before! You'll (hopefully) be able to do everything you could do with other message systems, and also it'll have it's own settings menu within the CMS so you can turn facesets on/off, the name box on/off, change font settings and all that fun stuff via the in-game Menu!
Also, with the system, when you call the \name[] function (or the \actor[] or \monster[] function), you won't have to call the face graphic too, it'll automatically apply the face graphic as long as facesets are on and the graphic exists. And, hopefully I'll figure out how to do animated faces, it'll automatically know to animate the face without you having to specify another dreaded call script! I won't know how that all works until I get to it though.
Next order of bussiness, I realise I haven't done too many battle-related scripts, so if anybody has anything special they want as far as battle add-ons (just for the default battle system, for now) then drop me a line. I've been in heavy debate on doing a battle system for awhile, a Tactical BS similar to Gubids... better yet, similiar to the Shining Force II battle system. But that is another venture that I haven't decided to take yet, I don't know if I'll do it or not but something in the back of my mind keeps saying "Do it, do it!" Since I don't know what I'm going to do with the battle system, that is the only reason I haven't made many battle-related scripts.
Lastly, please don't be mistaken, my menu is far from finished! Being the first thing I started with this project, the menu never was completed because I simply got bored with it and kept making new scripts, so it never got polished up like it should've been. But never fear, I will be doing some heavy maintanence to it, it might not even look like the same menu when I'm done with it! If I don't decide to quit working on the existing menu, in the end it shall have a Config section so that everything you can set in the script will also be available to change while in-game!
Probably some other things, go ahead and submit me ideas and requests (but please read my disclaimer as far as making a suggestion or request first, please).
Found A Bug?
Everything in my project has been tested to work together. However, if you've installed one of my scripts in your game, and an error occurs, you'll need to post my script(s), especially since they're subject to change, and whatever else script(s) are in your project so I can pinpoint the error.
In some situations, I'll require you just send me a demo of your game, especially if you're using scripts I haven't created. If it is an error caused by someone else's script, and not mine, you'll have to contact the author of that said script because it is their responsibility to support their own work, not mine (or visit the RGSS support forum). Still, if you believe it was an error on my part, I'll try and see what's wrong and fix it for you.
Have a Request or Suggestion?
Unless this topic goes more than 30 days without a reply, please refrain from PMing me, post your request or suggestion here! Work and kids have me on a short leash when it comes to time, but I might fill a request here or there if I can find time.
Suggestions are always helpful too, even my 'finished' work is still subject to change, so go ahead and post a suggestion if you think it'll be worthwhile.
Demo
Version 1.5
Naramura Facesets (for CMS) (By default it must be in "Graphics/Pictures/Faces", can change in module)
Author's Notes
All of my work is free to use, so long as it is for a Non-Commercial game (please contact me in private for commercial permissions, I'm a nice guy I'll probably grant it). Also, please respect me (or any author) before posting a script from this project on another forum.
Moderators, you automatically have permission to post any of my individual scripts on this forum if you'd like, but please be sure to contact me first because the systems in this project are always being updated! Also, please do NOT post my scripts on any forum other than RMXP without my permission first, and don't forget to credit anybody involved in a script from my project.
Special Thanks
SephirothSpawn, Trickster & MACL Authors
Deke (for Crafting System, (labeled "[CMS]::Crafting" in my CMS))
Blizzard (for Party System, (labeled "[CMS]::Party" in my CMS))
Poccil (for Composit Windowskin section of Kain Nobel's CMS Module)
Ccoa (Her UMS and Advanced Weather Script are featured in the demo)
RPG Advocate (One of my scripts, which I learned to do from his site)
Near Fantastica (His Lighting Effects Script is featured in the demo)
Lambchop & Inquisitor (For their world map/vehicle graphics used in demo)
Naramura (Her facesets are used with my Custom Menu System)
Toby (He's the true author of Smooth Scrolling, please don't credit me for that)
Woratana (Although removed from CMS, his Text Reader works with my Mission Manager)
gRaViJa (For the Finger graphic used in Arrow Above Head script)
mega_man_axe (Some of his BGM is used in my demo)
kevin5475845 (The RPGXP BGM in real instruments, featured in demo)
The RPG Maker Community (all members who've helped and inspired me to try)