What if when you attacked an enemy, you didn't return to your starting position, which made you more suspectible to damage, it makes sense right, they'd hit you harder based on your position. I use animated Battlers, so this is confusing and I don't know what to attempt to edit. Can someone kindly point me in the right direction.
2nd thought
I tried to set up battle commands to be triggered by certain buttons, like X=attack and C=Defend, but so far my game just crashes, it starts but it seems as if nothing worked, now this is of more importance than my other thought, so I'd like help with this first if it's possible, I'm using animated battlers with the Action Cost Battlesystem. Thanks in advance -G-man
2nd thought
I tried to set up battle commands to be triggered by certain buttons, like X=attack and C=Defend, but so far my game just crashes, it starts but it seems as if nothing worked, now this is of more importance than my other thought, so I'd like help with this first if it's possible, I'm using animated battlers with the Action Cost Battlesystem. Thanks in advance -G-man