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Ivan Fukcoff - a rougelike platformer

Wolod

Member

Hello guys! In my current project Ivan Fukcoff you will be able to cut your way through large amount of levels in random order, upgrade your character through a simple role system, buy new weapons (15 kinds of weapons are currently available) and HATS! You also will contact with NPC and if I won't be too lazy there even will be some quests. Shops, NPC and enemies will be created randomly.

Few words about plot:
I don't have much too tell. Invasion of alien brain parasites has begun, portal to hell was opened by the Doomsday cultists and other dark forces rampage through the Ivan's city. You're Ivan Fukcoff (I'm not swearing it's his surname :P) - the real badass with lots of guns and you'll make them all pay.

Few words about role system:
In the current version of role system there are 4 stats: maximum HP, damage, rate of fire (there are no close combat weapons) and armor. You can add maximum of 5 points to each of stat. Every level up gives you 1 point. Level cap is 10. Hats can also modify your stats so you can easily have +7 to some stat instead of +5 etc.

Few words about enemies:
8 types of monsters are ready right now and there will be more! I tried my best to make some neat AI and as result some monsters became a real pain in the player's ass ^^. And of course there will be different bosses to test your skills and make you rage quit more often XD.

Few words about rougelikeness:
There will be 2 game modes: normal and hardcore. In normal your progress will be saved between levels. In hardcore mode there won't be any saves - PERMADEATH is so much fun!

Below you can see some screenshots from my test layout. Will be waiting for your feedback!
Link to the game on indieDB: Ivan Fuсkoff
Download links:
http://www.indiedb.com/games/ivan-fukcoff/downloads/ivan-fukcoff
http://gamejolt.com/games/platformer/ivan-fuckoff/15336/
http://www.indievania.com/games/ivan-fuckoff

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Wolod

Member

Tomas":1934d87b said:
Nice!

What engine are you using to create this in?
Will all the levels be made to fit in one screen?

I'm using Construct Classic. That's only my little test layout. Real levels are bigger than one screen (except of boss levels).
 
The typographic value of the text in your upper left corner could use some attention.
Also I'd make the clouds one color to blend better into the background.
The background layers could be arranged slightly different too. Try making the things the furthest away the darkest, so a dark background layer, with a lighter layer on top of that, with a lighter layer on top of that.
 

Wolod

Member

Tomas":3g5xoc1q said:
The typographic value of the text in your upper left corner could use some attention.
Also I'd make the clouds one color to blend better into the background.
The background layers could be arranged slightly different too. Try making the things the furthest away the darkest, so a dark background layer, with a lighter layer on top of that, with a lighter layer on top of that.

These screenshots are from earlier build. In tech demo everything looks much better :tongue:
I'll release new demo and screenshots soon. I'll try use your advice about background and clouds there. I'll be glad to hear your opinion in that future release.
 
yeah sorry I didn't have the time to download the demo, let me know when you update it so I can comment on the gameplay.

also your link is wrong. i fixed it for you
 

Wolod

Member

Tomas":1xh2z199 said:
yeah sorry I didn't have the time to download the demo, let me know when you update it so I can comment on the gameplay.

also your link is wrong. i fixed it for you
Thanks for link! I'll PM you after update.
 

Wolod

Member

I promised bigger demo a lot of time ago. Sorry for the delays everyone - my job consumes most of my time...
But finally it is done!
WARNING: It's not even a beta so if you'll notice any bugs please let me know.
Full game will be done in the first half of 2013. It will contain one more episode, more enemies, bosses and maps. Stay tuned to Ivan please leave's news.
http://www.indiedb.com/games/ivan-fukcoff/downloads/ivan-fukcoff-new-demo
PS: Also updated link in the first post.
 
Nice!

I liked the graphics, behaviour of enemies, systems and all.
It's a nice concept, although there isn't much of a backstory and the game feels a bit imbalanced.
I felt the gameplay was a little bit slow.
I lost some health on the first couple of enemies, and then I didn't want to risk things with the enemies after that, so I kept waiting and waiting for elevators to go up so I could shoot them.

Maybe it's a good idea to make the shooting speed faster, and the walking faster, and also give some (like 5) health in a heart or something that drops with every defeated enemy.
I really liked the animations and also the fact that the coins flew towards you when you blasted an enemy, but most of all the fact that you could trade health for coins. That was a nice touch. I didnt't get to a boss yet, but I'll play it again.
 

Wolod

Member

Thanks for feedback, Tomas! The game is really a little bit imbalanced right now. But I'll hope to solve this problem in beta release. Backstory will appear by that time too. Health drops is an interesting idea, I'll think about that. As for the speed I don't know. Maybe I'll experiment with that.
 

Wolod

Member

Hello everyone! Ivan Fuсkoff’s beta testing started at last! I’m few steps away from finishing this game. Release is planned for the second half of June. Also I’ve made fresh screenshots (updated in first post). In a day or two I’ll make a gameplay video.
Thanks for attention. Stay tuned to Ivan Fuсkoff’s news.
 

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