GreenBanana
Member
Please allow me to skip the extemporaneous formalities, as I feel this BUGFIX (maybe it isn't technically, but it sure feels like it would be) should be so simple even I could do it...and yet I CAN'T seem to find the solution on my own. Since it's been 24 hours since trying to figure this out, I ask the group:
Anybody know how to make items/skills that heal One OR All allies, but include Dead allies IF the item/skill removes dead status?
Scenario: I want to create an item or skill that restores HP to all allies, and removes the "Dead" status for any allies that are dead. Copping out by having the item or skill call a Common Event requires me to synthetically and inaccurately recreate the item's intended effects. I'm looking for a fix to RMXP.
It seems natural to believe that this would require a script fix.
Can't delete this post, which probably doesn't belong here, so just ignore it, I guess. Unless you WANT to answer it.
Anybody know how to make items/skills that heal One OR All allies, but include Dead allies IF the item/skill removes dead status?
Scenario: I want to create an item or skill that restores HP to all allies, and removes the "Dead" status for any allies that are dead. Copping out by having the item or skill call a Common Event requires me to synthetically and inaccurately recreate the item's intended effects. I'm looking for a fix to RMXP.
It seems natural to believe that this would require a script fix.
Can't delete this post, which probably doesn't belong here, so just ignore it, I guess. Unless you WANT to answer it.