i whould like have this:
3 Windows.
*Title
*items
*Ok Button.
Item are shown if you have the Keyitems (Keyitems are a Array of that ids)
you can chose one or more items. (this will become gray)
you can remove your chose.
if you have one or more items selected you can chose OK.
if the chosen items corect then aktivate a switch.
if not then play sound.
i have build a little part of it:
i hope for help.
3 Windows.
*Title
*items
*Ok Button.
Item are shown if you have the Keyitems (Keyitems are a Array of that ids)
you can chose one or more items. (this will become gray)
you can remove your chose.
if you have one or more items selected you can chose OK.
if the chosen items corect then aktivate a switch.
if not then play sound.
i have build a little part of it:
Code:
Width=200
Keyitems=[1,2,3,4,5,6,7,8,9]
#-------------------------------
class Window_Schloss_text < Window_Base
def initialize(titel)
super(200, 144, Width,154)
self.opacity = 0
self.contents = Bitmap.new(width-32, height-32)
self.contents.draw_text(0,0,width-32,32,titel,1)
self.contents.draw_text(0,height-69,width-32,32,'ok',1)
@data=[]
for i in 0...Keyitems.size
#hier wird gepr?ft was angezeigt wird.
if $game_party.item_number(Keyitems[i])!=0
@data << $data_items[Keyitems[i]]
end
end
for i in 0...@data.size
bitmap = RPG::Cache.icon(@data[i].icon_name)
self.contents.blt((width-32)/2-12*@data.size+i*24,45,bitmap,Rect.new(0,0,24,24))
end
end
end
#-------------------------------
class Window_Schloss_titel < Window_Base
def initialize
super(200, 160, Width,32)
self.back_opacity = 180
end
end
#-------------------------------
class Window_Schloss_Items < Window_Base
def initialize(id,items)
super(200, 192, Width,48)
self.back_opacity = 180
end
end
#-------------------------------
class Window_Schloss_ok < Window_Base
def initialize
super(200, 240, Width,40)
self.back_opacity = 180
end
end
#-------------------------------
class Scene_Schloss
def initialize(id,items,titel='Schloss')
@window_st = Window_Schloss_titel.new
@window_si = Window_Schloss_Items.new(id,items)
@window_so = Window_Schloss_ok.new
@windoe_st2 = Window_Schloss_text.new(titel)
end
def main
Audio.me_stop
Audio.bgs_stop
# Execute transition
Graphics.transition
# Main loop
loop do
# Update game screen
Graphics.update
# Update input information
Input.update
# Frame update
update
# Abort loop if screen is changed
if $scene != self
break
end
end
# Prepare for transition
Graphics.freeze
@window_st.dispose
@window_si.dispose
@window_so.dispose
@windoe_st2.dispose
end
def update
@window_st.update
@window_si.update
@window_so.update
@windoe_st2.update
if Input.trigger?(Input::B)
@window_st.dispose
@window_si.dispose
@window_so.dispose
@windoe_st2.dispose
end
#hier dann die Tastatur- oder Aktivit?tsabfrage
end
end
i hope for help.