Ability to activate certain Equiped Items
An item can:
Change the battle Image
Add abilities
Change Stats
Change Elemental Properties
Both item(if applicable) and player
User can set Limits to:
The duration the item is Active
Decide what happens to the Item after use
Destroyed
Requires 'Recharging"
ECT...
The maximum number of items that may be activated at one time
The activation can:
Be Masked
The activate option doesn't appear. IE, at the start of the game...
Be forced
IE, At the 'Eruption of Hidden Power' stage... ^_^
How i would like this to function is; When in a battle, equip with an Item able to be activated and while the limit for active items hasn't been reached, a option becomes available in which you can chose to activate the item(s).
An example would be:
Joe our hero was given a Sword that when Activated Gains the element of fire, makes Joe impervius to fire and adds the fireshot skill. He was warned that it could only stay active for 5 attacks before deactivating. And that it can't reactivated for some time... He also has a Pendant that when activated raises Joe's Defence and Magical Defence to their max potental for up to a total of 7 attacks, but after that the item is useless. He also has a healing ring that activates for one attack that heals him completely, but can only be activated 4 times before needing to be taken to be recharged at a church...
An item can:
Change the battle Image
Add abilities
Change Stats
Change Elemental Properties
Both item(if applicable) and player
User can set Limits to:
The duration the item is Active
Decide what happens to the Item after use
Destroyed
Requires 'Recharging"
ECT...
The maximum number of items that may be activated at one time
The activation can:
Be Masked
The activate option doesn't appear. IE, at the start of the game...
Be forced
IE, At the 'Eruption of Hidden Power' stage... ^_^
How i would like this to function is; When in a battle, equip with an Item able to be activated and while the limit for active items hasn't been reached, a option becomes available in which you can chose to activate the item(s).
An example would be:
Joe our hero was given a Sword that when Activated Gains the element of fire, makes Joe impervius to fire and adds the fireshot skill. He was warned that it could only stay active for 5 attacks before deactivating. And that it can't reactivated for some time... He also has a Pendant that when activated raises Joe's Defence and Magical Defence to their max potental for up to a total of 7 attacks, but after that the item is useless. He also has a healing ring that activates for one attack that heals him completely, but can only be activated 4 times before needing to be taken to be recharged at a church...