MusiciMake80
Member
Ok, on my first map (this is the intro of the game) my event goes like this:
@>Set Move Route: Player
: :$>Change Opacity: 0
@>Set Move Route: Player
: :$>Wait: 13 frame(s)
@>Wait for move's completion
@>Set Move Route: Player
: :$>Change Speed: 1
: :$>Change Opacity: 255
@>Wait for move's completion
@>Set Move Route: Player
: :$>Change Speed: 5
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
@>Wait for move's completion
@>Control Self Switch A=ON
@>
and this event is set to parallel process. As soon as the game cuts on, the main character runs on to the screen with this page in the event. Page two is self switch A:
Self Switch A is ON on this page:
@>Text: ??? : NO!!!
@>Text: ??? : Please! WAIT!!!
@>Control Self Switch B=ON
@>
Now page three cuts on after he says all this..
Self Switch B is ON on this page:
@>Set Move Route: Player
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
@>Wait for Move's Completion
@>Set Move Route: Player
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Turn Right
: :$>Change Speed: 4
@>Control Switches [0001: OpeningCS]=ON
@>
Now. The character has now moved from the first map to the second map and has ran down and across the second map to an area where he suddenly stops, when he stops a demon appears near him flashing a few times, then fully appearing and walking down. Then I want the demon to start talking and while he is in the middle of talking the main character runs to the right a bit, stops, then looks down towards where the demon is standing, which will be about 5-10 steps below him once the main char is there. It isn't working though.. the demon disappears and the char runs to the right, then looks down, then continues doing that sequence.. here is the code for Switch 0001 that just got turned on..
Switch 0001: OpeningCS is ON on this event:
It is a parallel process..
@>Wait: 100 frames(s) <----------------this is so he will start flashing and appear once the character has moved to this map and stopped.
@>Set Move Route: This event
: :$>Graphic: "097-Monster11', 0, 2, 0
: :$>Wait: 7 frame(s)
: :$>Graphic: (None)
: :$>Wait: 5 frame(s)
: :$>Graphic: "097-Monster11', 0, 2, 0
: :$>Wait: 2 frame(s)
: :$>Graphic: (None)
: :$>Wait: 2 frame(s)
: :$>Graphic: "097-Monster11', 0, 2, 0
: :$>Wait: 2 frame(s)
: :$>Graphic: (None)
: :$>Wait: 2 frame(s)
: :$>Graphic: "097-Monster11', 0, 2, 0
@>Wait for Move's Completion
@>Set Move Route: This event
: :$>Wait: 10 frame(s)
: :$>Move Down
: :$>Wait: 4 frame(s)
: :$>Move Down
: :$>Wait: 4 frame(s)
: :$>Move Down
: :$>Wait: 4 frame(s)
: :$>Move Down
@>Wait for Move's Completion
@>Control Self Switch: A=ON
@>Control Switches: [0001:Opening CS]=OFF
@>
Now the next page:
Self Switch A is ON on this page:
Parallel process again.. and the graphic is set to the graphic of the monster
@>Text: Bane : Finally..
@>Text: Bane : Finally..
: : Now give it back.
@>Control Self Switch: B=ON
@>Control Self Switch: C=ON
@>Control Self Switch: A=OFF
The third page is self switch C set to ON and the graphic of the monster (just so the monster will stay visible and stand there without disappearing, although it isn't working properly..) and it's parallel process
The fourth page is sel switch B set to ON:
Parallel process again..
This process is to make the main character move
@>Wait: 12 frame(s)
@>Set Move Route: Player
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Turn Down
@>Wait for Move's Completion
@>
Now, the whole reason the monster is saying what he is saying is because there is going to be a girl in front of him (the main char and monster are now standing on a cliff) and the main char is there because he is trying to get the girl before the monster/demon can hurt her.. she is holding a valuable item that the monster wants.
WHY is this not working properly?
Thanks!!
Trevor
@>Set Move Route: Player
: :$>Change Opacity: 0
@>Set Move Route: Player
: :$>Wait: 13 frame(s)
@>Wait for move's completion
@>Set Move Route: Player
: :$>Change Speed: 1
: :$>Change Opacity: 255
@>Wait for move's completion
@>Set Move Route: Player
: :$>Change Speed: 5
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
@>Wait for move's completion
@>Control Self Switch A=ON
@>
and this event is set to parallel process. As soon as the game cuts on, the main character runs on to the screen with this page in the event. Page two is self switch A:
Self Switch A is ON on this page:
@>Text: ??? : NO!!!
@>Text: ??? : Please! WAIT!!!
@>Control Self Switch B=ON
@>
Now page three cuts on after he says all this..
Self Switch B is ON on this page:
@>Set Move Route: Player
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
@>Wait for Move's Completion
@>Set Move Route: Player
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Move Down
: :$>Turn Right
: :$>Change Speed: 4
@>Control Switches [0001: OpeningCS]=ON
@>
Now. The character has now moved from the first map to the second map and has ran down and across the second map to an area where he suddenly stops, when he stops a demon appears near him flashing a few times, then fully appearing and walking down. Then I want the demon to start talking and while he is in the middle of talking the main character runs to the right a bit, stops, then looks down towards where the demon is standing, which will be about 5-10 steps below him once the main char is there. It isn't working though.. the demon disappears and the char runs to the right, then looks down, then continues doing that sequence.. here is the code for Switch 0001 that just got turned on..
Switch 0001: OpeningCS is ON on this event:
It is a parallel process..
@>Wait: 100 frames(s) <----------------this is so he will start flashing and appear once the character has moved to this map and stopped.
@>Set Move Route: This event
: :$>Graphic: "097-Monster11', 0, 2, 0
: :$>Wait: 7 frame(s)
: :$>Graphic: (None)
: :$>Wait: 5 frame(s)
: :$>Graphic: "097-Monster11', 0, 2, 0
: :$>Wait: 2 frame(s)
: :$>Graphic: (None)
: :$>Wait: 2 frame(s)
: :$>Graphic: "097-Monster11', 0, 2, 0
: :$>Wait: 2 frame(s)
: :$>Graphic: (None)
: :$>Wait: 2 frame(s)
: :$>Graphic: "097-Monster11', 0, 2, 0
@>Wait for Move's Completion
@>Set Move Route: This event
: :$>Wait: 10 frame(s)
: :$>Move Down
: :$>Wait: 4 frame(s)
: :$>Move Down
: :$>Wait: 4 frame(s)
: :$>Move Down
: :$>Wait: 4 frame(s)
: :$>Move Down
@>Wait for Move's Completion
@>Control Self Switch: A=ON
@>Control Switches: [0001:Opening CS]=OFF
@>
Now the next page:
Self Switch A is ON on this page:
Parallel process again.. and the graphic is set to the graphic of the monster
@>Text: Bane : Finally..
@>Text: Bane : Finally..
: : Now give it back.
@>Control Self Switch: B=ON
@>Control Self Switch: C=ON
@>Control Self Switch: A=OFF
The third page is self switch C set to ON and the graphic of the monster (just so the monster will stay visible and stand there without disappearing, although it isn't working properly..) and it's parallel process
The fourth page is sel switch B set to ON:
Parallel process again..
This process is to make the main character move
@>Wait: 12 frame(s)
@>Set Move Route: Player
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Move Right
: :$>Turn Down
@>Wait for Move's Completion
@>
Now, the whole reason the monster is saying what he is saying is because there is going to be a girl in front of him (the main char and monster are now standing on a cliff) and the main char is there because he is trying to get the girl before the monster/demon can hurt her.. she is holding a valuable item that the monster wants.
WHY is this not working properly?
Thanks!!
Trevor