Hi people!
I found a curious (and annoying) bug related to the priority of the tilesets and saved games in my RPGMaker XP game:
When testing the game from the beginning all priorities are displayed correctly, or when I place the beginning of the game in a specific map and then make an event where some character is automatically added to the party.
BUT when I load a saved game, priorities are "out of step", making objects that would normally be above the character, are showed below.
You can imagine the result: The character goes above a LOT of objects, giving the feeling that I have not properly configured tileset priorities (which I assure it's done) :grin:
It seems that the character "loses" its priorities regarding the objects when loading a previous savegame, but not when starting a new game or adding a character to the party (I always use "return to the initial state", does it matter?). In this cases, the priorities are displayed perfectly.
I have no idea about programming, just some basics (just enough to implement some scripts that I may like, and hardly), so do not think it's an incompatibility with some script because I've used very few. However, I removed all scripts that had implemented except the "auto full screen Alt+Intro" trick.
Does anyone have any idea where this bug can be located and if there is any way to fix it? It's quite annoying and affects badly the gameplay...
Thank you very much in advance.
I found a curious (and annoying) bug related to the priority of the tilesets and saved games in my RPGMaker XP game:
When testing the game from the beginning all priorities are displayed correctly, or when I place the beginning of the game in a specific map and then make an event where some character is automatically added to the party.
BUT when I load a saved game, priorities are "out of step", making objects that would normally be above the character, are showed below.
You can imagine the result: The character goes above a LOT of objects, giving the feeling that I have not properly configured tileset priorities (which I assure it's done) :grin:
It seems that the character "loses" its priorities regarding the objects when loading a previous savegame, but not when starting a new game or adding a character to the party (I always use "return to the initial state", does it matter?). In this cases, the priorities are displayed perfectly.
I have no idea about programming, just some basics (just enough to implement some scripts that I may like, and hardly), so do not think it's an incompatibility with some script because I've used very few. However, I removed all scripts that had implemented except the "auto full screen Alt+Intro" trick.
Does anyone have any idea where this bug can be located and if there is any way to fix it? It's quite annoying and affects badly the gameplay...
Thank you very much in advance.