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Is time-travel overdone??

I had an idea for a project wherein the era is more futuristic, the main character travels to different planets and in certain instances, back in time to (attempt to) correct future events. I just wanted to know if this idea is too over done or even worth trying to develop in any way?
 
Anything and everything is unoriginal and in essence, played out. Everything in some form or way borrows from something else. It's how you execute it which will be the deciding factor for players.
 

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