kingmatthew
Member
So, in a fit of boredom I decided to add something new to my battle system. Anybody ever play Tales of the Abyss? Basically what they have there are FOF's or Field of Fonons. Basically what happens here is if the caster is standing inside that "field" then their spell changes from whatever it is they were casting to something completely different.
For example:
kingmatthew casts Infernal Prison, BUT, he is standing in a water FOF so it changes to Raging Mist.
Now I don't want ANYTHING nearly that fancy. Really all I wanted was hey, you cast a spell and instead a different animation plays.
So far I made a status effect that would allow the condition to take place. I also set up a common event with an "if actor is inflicted with -insert status-" then:"
This is when I tried to use the Force Action command to play a different spells animation, didn't work. I also tried the "Play Battle Animation" command, but that didn't work either.
So am I doing something wrong, or do I have to look towards *gulp* scripting?
BTW, this is a little off topic, but it kind of goes hand in hand with what I want to do down the road. Is it possible to make it so that when one actor uses a spell that actor plus another one loses SP? I couldn't seem to find any conditional branches that would work for that.
Thanks!
For example:
kingmatthew casts Infernal Prison, BUT, he is standing in a water FOF so it changes to Raging Mist.
Now I don't want ANYTHING nearly that fancy. Really all I wanted was hey, you cast a spell and instead a different animation plays.
So far I made a status effect that would allow the condition to take place. I also set up a common event with an "if actor is inflicted with -insert status-" then:"
This is when I tried to use the Force Action command to play a different spells animation, didn't work. I also tried the "Play Battle Animation" command, but that didn't work either.
So am I doing something wrong, or do I have to look towards *gulp* scripting?
BTW, this is a little off topic, but it kind of goes hand in hand with what I want to do down the road. Is it possible to make it so that when one actor uses a spell that actor plus another one loses SP? I couldn't seem to find any conditional branches that would work for that.
Thanks!