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Is it possible?

Is it possible to use the GTBS Battle system and a threat meter for each character(there are five characters so fiver different variables). And have the enemies attack whoever has the highest threat variable? Then have skills to increase and decrease threat on a character? If anymore info is needed please let me know. It's just an idea i had to write down real fast and wonder if its possible. Thanks.
 

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Anything is possible with a good scripter and a good poster to post with good detail and all the scripts they are using in code tags. You might of not meant to insult them but I felt the same way sorta. Almost anything is possible with scripting as long as you have skill and intelligence, never forget that.
 
Theoretically, anything is possible with the right programmer, hardware, and language. Anything from simulated universes to a sentient computer to literally melting your processor. In other words, pretty much any decent programmer will find someone who asks "is it possible to..." to be an annoying person. It's nothing personal, it's just a pet peeve that results from the profession.

As for what you want, you need more detail. Plus, if you don't really know how to go about doing this, I would recommend having it moved to the Script Requests board, instead.
 
I don't completely agree with you on this one, Glitch... the thing that bugs me about it is the attitude towards something you want to accomplish - it's either "can it be done?", which usually implies the person didn't take a single minute to think about it, try to figure it out on their own or just look at the base scripts in this case to see if it shows some spots where it can be integrated; or it could be "how am I doing it?", usually meaning the exact opposite: The person took effort in thinking about it, and maybe got to a point where they can't get any further on their own (which might be the very beginning as well, definately). As for the first case, I don't plan to encourage anyone's lazyness and bad habits that'll result in either bargain bin games or genuine indie projects no-one wants to play ten years from now by doing their dirty work.
Now you might say that's logical game design processing, as in asking other people who know their individual areas better. However, I'm yet to see a post of this sort that's longer than two sentences, has any kind of proof that there's been ANY thinking going on before posting, and in this special case, all of that is already confirmed in the first post by the sentence "an idea I had to write down real fast".

But yeah, that's my opinion... sorry for going off-topic (while anything's been resolved by the first reply really...)
 
Wow sorry wont name it that after this time, but where would i even start to try to code like something like this? I want to set up the five variables one per character and have different attacks add or subtract from the variables and the actor with the highest variable is who the monsters go after. Any help would be greatly appreciated.
 

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