That is Guillaume777's final version as he gave it to me. I recognize it as I left the headers for the Actor, Windows and Other page scripts alone (still showing version 6.2.1). :biggrin: A multiple slot system is needed for his request, true. But this is only part of what he needs.
An additional bit of editing will be needed when the Attack/Item/Skill/Defend window comes up. After choosing Attack, you will want another window come up with two weapon options. Here you make the decision whether weapon 1 or weapon 2 will be used.
After identifying which weapon, it is stored for later use. It will be used in a rewritten 'make_basic_action_result' method. Before anything occurs, you will want to make sure that the weapon being used is the one you selected earlier. The battle animations change and the damage and chances and all switch over to the chosen weapon. And then, after all the attack stuff is done, it resets, cleaning up everything.
One thing to note. Most multi-slot systems combine the strengths, weaknesses and attack power of all equipped weapons into one stat. You will want to eliminate that feature as you want each weapon handled separately.