Script idea:
Instead of the game calling a gameover screen at whatever time it does, like a battle and your team dies, it instead calls a common event, which will determine what happens next in the game.
Examples:
When your team passes out, you get teleported to the nearest hospital
You arrive in a dark tunnel, which splits in two for you to decide: heaven or hell
You transform into a ghost.
Countless other possibilities!
----------------------------------------------------------
Now, there is one exception, and that is the event command "game over" calls the gameover screen, like how it is supposed to do.
The reason for this script is that it allows the player to experience an entire new dimension in gaming, (unless you have ever played the pokemon games)
I will need this script, for in my game depending on your actions, when you die, you will arrive in heaven or hell, and must do a few quests before given the opportunity to resurrect yourself, and finish your adventure in reality.
Instead of the game calling a gameover screen at whatever time it does, like a battle and your team dies, it instead calls a common event, which will determine what happens next in the game.
Examples:
When your team passes out, you get teleported to the nearest hospital
You arrive in a dark tunnel, which splits in two for you to decide: heaven or hell
You transform into a ghost.
Countless other possibilities!
----------------------------------------------------------
Now, there is one exception, and that is the event command "game over" calls the gameover screen, like how it is supposed to do.
The reason for this script is that it allows the player to experience an entire new dimension in gaming, (unless you have ever played the pokemon games)
I will need this script, for in my game depending on your actions, when you die, you will arrive in heaven or hell, and must do a few quests before given the opportunity to resurrect yourself, and finish your adventure in reality.