Great Great Script!!!!!!
So I use the GTBS battle system and have a fix for this script and GTBS From Gubid.
#######################################################
NOTE!!
This code will allow the gubid Tactical Battle System to gain all the effects of the
Individuality script.
#######################################################
THIS does NOT!!! I repeat Does NOT!!
CHANGE THE GOLD DISTRIBUTION.
Within the confines of GTBS the gold distribution is fine. As a matter of fact, in ways
it's better than if it were in a group pot.
I understand the want for the edit and am looking at the code myself but i'm new
to Ruby. As i said above I want to get Shopaholic to work with this script as well
but can't seem to get it yet.
and yes the separate gold is a BIG pain, but so is the inventory...
maybe a switch, that could control the gold to group or many.....
I'm thinking maybe have a group gold pool and then it can be divided up from
a option in the main menu???
#######################################################
AGAIN NOTE!!!!!
This code will allow the gubid Tactical Battle System to gain all the effects of the
Individuality script.
#######################################################
#######################################################
Code:
# ===========================================================
# ===========================================================
# Fix for Individuality and the GTBS.
# ===========================================================
# ===========================================================
# Place UNDER GTBS script and ABOVE Individuality script
# ===========================================================
# ===========================================================
class Scene_Battle_TBS
alias tbs_phase1_indiv_fix tbs_phase_1
def tbs_phase_1
if Input.trigger?(Input::C) and @windows["actor"].active == true
common_event = []
case @windows["actor"].data(@windows["actor"].index)
when "Item"
@windows["item"].actor = @active_battler
end
end
tbs_phase1_indiv_fix
end
end
class TBS_Item < Window_Item
def initialize(x, y, width, height)
actor = nil
super(x, y, width, height, actor)
end
def refresh
@data = []
return if @actor == nil
super
end
end
# ==========================================================
# ==========================================================
#######################################################
On another note.
What about a Fix for Individuality and the Shopaholic Script Set
now that would rock.
Shopaholic can be found here:
http://www.rpgrevolution.com/forums/ind ... ons%20menu
Anyone? I'm not so great at scripting as of yet. wrking on small things now.
maybe i could do this... but i'm sure there are coders that can do it in like 10 minutes. or less.