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Individual Death Cry

As a request,

In the System you can only have one Death sound for all monsters (which is okay if you have something that'll work) but I want more of a castlevania feel to the monsters, as they die, they make an individual sound for death.
If possible, not only for monsters, but for actors too (It'll add a better feel to add voice to characters in battle)

If its possible to create a Battle Cry Script, its very much possible for a Death Cry script.
 
Aravesque;240941 said:
If its possible to create a Battle Cry Script, its very much possible for a Death Cry script.
Seeing as you mention the Battle Cry script, I assume you mean this one?
Dalissa's Battle Cry
http://hometown.aol.com/Der%20VVulfman/ ... SCRIPT.PNG[/IMG]http://hometown.aol.com/Der%20VVulfman/Files/RMXP/RMXP-ORG/Forum_Icons/FORUMS.PNG[/IMG]
by DerVVulfman (reposted: 11-30-2006)
Custom Battle Add-Ons / Audio/Video Enhancements
This script, requested by a couple of my friends here in .org allows you to play audio clips that occur during attacks independant of the audio system built into 'battle animations'.​
Well, here's some good news for you. It's already encorporated.

Code:
    @actor_cry_defeat       = {}#1 => "022-Dive02"}
      @actor_cry_defeat_r   = {}
      .....
      .....
      .....
    @enemy_cry_defeat       = {}#1 => "006-System06" }
      @enemy_cry_defeat_r   = {}
or
Code:
    $actor_cry_defeat       = {}#1 => "022-Dive02"}
      $actor_cry_defeat_r   = {}
      .....
      .....
      .....
    $enemy_cry_defeat       = {}#1 => "006-System06" }
      $enemy_cry_defeat_r   = {}
Dependant on which of the two versions you're using.
 
Code:
= {1 => "Monster1defeat" , 2=> "Monster2defeat"}
or
Code:
= {1 => [ "M1defeat1", "M1defeat2" ], 2 => [ "M2defeat1", "M2defeat2", "M2defeat3" ]}

The first example is if you're using 1 file per enemy. It plays Monster1defeat for the first enemy and Monster2defeat for the second one.

The second example is if you want 'randomness' in the cries. The first monster can play either M1defeat1 or M1defeat2 when it dies, while the second enemy can play M2defeat1, M2defeat2 or M2defeat3. Yep, they don't have to be the same all the time!!!

Now that you got all that... looks like fun, eh?
 

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