Oi! I hope this is the right forum for this topic...
You know how even though the official version has script comments in English, they are really poorly written? Sure, it's better than Japanese, but some parts are vague, make no sense, or misleading. I decided to rewrite many of the comments in a form that makes more sense to me, and possibly to others. Of course, it might have mistakes, as Enterbrain programmer can use really weird undocumented methods, but I tried my best! Many of the changes were based on http://www.phylomortis.com 's RGSS section, so a special thanks to RPG Advocate is due. I tried not to remove any comments already there, so you still have useless comments like # Loop before a do loop, but I tried to spice it up by explaining what the loop is for. Well, enough talking, a picture is worth a thousand words, so see for yourself:
Before
After
This is just a trivial example, but I assure you that there are places where the new comments make a big difference... at least for me. The scripts themselves weren't changed at all, so you can easily integrate the comments into your new projects by overwriting scripts.rxdata in the data folder with the new scripts.
DOWNLOAD HERE
This is something I was working on shortly after the English version was officially released (mostly to learn more about rmxp), but kinda lost interest and forgot about it for a long time. I found it the other day and decided to continue doing the last few pieces (those being the interpreter and battle scene class, you can see why I lost interest :P), and there you go. Hope you like it!
* Please report any mistakes you find.... I'm sure there are many~
** Feel free to use this any way you like, in your game, on other websites, whatever.
You know how even though the official version has script comments in English, they are really poorly written? Sure, it's better than Japanese, but some parts are vague, make no sense, or misleading. I decided to rewrite many of the comments in a form that makes more sense to me, and possibly to others. Of course, it might have mistakes, as Enterbrain programmer can use really weird undocumented methods, but I tried my best! Many of the changes were based on http://www.phylomortis.com 's RGSS section, so a special thanks to RPG Advocate is due. I tried not to remove any comments already there, so you still have useless comments like # Loop before a do loop, but I tried to spice it up by explaining what the loop is for. Well, enough talking, a picture is worth a thousand words, so see for yourself:
Before
After
This is just a trivial example, but I assure you that there are places where the new comments make a big difference... at least for me. The scripts themselves weren't changed at all, so you can easily integrate the comments into your new projects by overwriting scripts.rxdata in the data folder with the new scripts.
DOWNLOAD HERE
This is something I was working on shortly after the English version was officially released (mostly to learn more about rmxp), but kinda lost interest and forgot about it for a long time. I found it the other day and decided to continue doing the last few pieces (those being the interpreter and battle scene class, you can see why I lost interest :P), and there you go. Hope you like it!
* Please report any mistakes you find.... I'm sure there are many~
** Feel free to use this any way you like, in your game, on other websites, whatever.