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Immortal Sins

Immortal Sins


Latest Stable Version: D0.32 Update 2 (0.32.2-20210531)
Available on the following mirrors:

Step into the shoes of Maria, a noble girl on a distant island who was exiled for a murder she never committed. Now away from her mother and her little sister, she and Elena, a trainee Dragonslayer, will travel across cities and kingdoms to uncover the truth and seek redemption. However, what she finds may be the key to change the entire world…




Assets and Source Code:

The game is made with RPG Maker MV by Kadokawa Corporation/Yoji Ojima.
Northbridge Platform R3 made with Visual Studio 2019.
Northbridge Platform is written with Microsoft .NET Core 3.1.
A portion of the software uses libraries and WPF Controls developed by Syncfusion Inc.
Uses Ookii.Dialogs library. Developed by superkinhluan.
Uses DiscordRPC library. Developed by Lachee.
Uses the Sentry library. Developed by Functional Software, Inc.
Uses NW.js. Developed by Nwjs Community.
Uses Pixi.js. Developed by Goodboy Digital.
Installation Software made with Advanced Installer. Developed by Caphyon.

Dev Team
Developer: AceOfAces
Artwork: Wings_0f_Silver_Wishes
Map Design: AceOfAces, Wings_0f_Silver_Wishes (Part of the maps)
Title Screen Artwork: Hyblitz

Music Providers: Geoff Moore, Scythuz, McTricky, Patrick de Arteaga[/TD]
Window skin: Maker Systems – RPG Maker Source
Fonts: Google Inc. (Roboto font)
Tilesets: Celianna, Liberty, Enterbrain
Original Music composers: Joseph Cowan, Scythuz
Party Sound effects: William Ramsey, Qubodup, LittleRobotSoundFactory, Kodack, Aaronsiler, TheSubber13, Adriancalzon, OtisJames, Alvinwhatup2, Enterbrain
3rd party Animations: Kadokawa, Enterbrain, Andy Chen
3rd Party Plugins: Yanfly, Fallen Angel Olivia, Pivoo, SumRndmDde, Galv, Tsukimi, Zalerinian, RPG Maker Irina
System Requirements:

  • Windows 7 with Service Pack 1 or newer / Ubuntu 18.04 or newer
  • 2.0GHz Multicore CPU
  • 4GB RAM
  • Intel HD Graphics 520 / AMD Radeon Vega 12 or better
  • 600MB Free Space
  • 1280×720 resolution or greater
Last edited:
*gasp* The game's alive!

OK. Let me get serious for a moment. I know I haven't posted much here (mainly IRL stuff getting in the way). The game is still in development, but I never posted here for a long time. There are a lot of changes that I've made since posting the game on this site. I will fix up the thread after 9th of March (university stuff).

I'll see you guys next time.
After a few months of work, the first build of 2021 is available now. This brings a lot of bug fixes and quality of life improvements. It’s also the first build that includes a few major changes, as part of a massive overhaul (coming into new builds in the future).



  • Re-wrote part of the prologue.
  • Added name tags to NPCs.
  • Adjusted some of the text.
  • Tidied up the Options menu.
  • Added a scroll bar to improve the visibility of the options.
  • More details are now shown in the pause menu.
  • Changed the icon of the inventory option in the Actor Command.
  • When an enemy guards and an attack with an element that he’s weak to hits, it will show Guarded instead of Resisted.
  • Removed Row Formation.
  • Moved the option to show hints from the start of a new game to the Options menu.
  • Improved some of the maps.
  • Balancing changes.
  • Tweaked the Automatic Crash Report mechanism to improve the context of a crash (see the included Readme or the eManual for more information).
  • Adjustments to the cache for the game.
  • Fixed a crash when the migration tool ran in certain cases.
  • Fixed an issue where some shops didn’t use the linked shops.
  • Various bug fixes.


  • Changed the theme from Office 2019 Black to Fluent Dark.
  • Removed code that is no longer necessary.
  • Improved start-up time.
  • Consolidated some of the code to the core library.
  • Fixed some bugs.

Installer/Microsoft Store​

  • You now have the option to remove the included copy of WebView2, if you have it installed.
  • You now have the option to remove the Standalone version from the computer, if you install the Microsoft Store version.
AceOfAces updated Immortal Sins with a new update entry:

Version D0.32 Update 1 released!

This update (codenamed "New Translation") is quite substantial. This brings a substantial amount of re-writes to the story, flashing out a lot of details in the process. There may be a few areas to improve, but this should improve the story. Why am I calling this update "New Translation"? Well... It's like me, a metaphorical archeologist, going back and translating the scripts. In addition, I have implemented some code so when the game updates, it will only extract new data. This is done to...

Read the rest of this update entry...
AceOfAces updated Immortal Sins with a new update entry:

Build 20210516 released!

  • Additional text changes.
  • Slightly reduced the game's size.
  • Slightly re-tooled the Automatic Crash Reports to improve reliability.
  • Fixed a bug that caused the camera to shake a lot in a certain scene.
  • Fixed a bug that caused the wrong lighting to be loaded in Danotia.
  • Fixed a bug that caused the counters in the states buffs and debuffs to show up in the wrong position during battles.

Read the rest of this update entry...
AceOfAces updated Immortal Sins with a new update entry:

Version D0.32 Update 2 released!

This update is more of a technical rework rather than a more substantial update. Notable improvements are the improved performance and splitting the audio files into their own pack (which should reduce the size of updates in some cases).
  • Performance improvements.
  • Implemented a tweak as to how the engine will handle the memory. Hopefully, this will fix the issue where the game would discard any necessary images too early.
  • Split the audio into its own package.
  • Tweaked how...

Read the rest of this update entry...
AceOfAces updated Immortal Sins with a new update entry:

Build 20210531 released

Well... talk about rapid-fire.

Anyway, pushed out a new update to roll back a fix that broke the saves. Specifically, a change that would no longer treat weapons and armor as separate items. This would result in breaking the database. This build puts the original behavior back. If you started a new game... you'll have to start again, sadly. I'm really sorry for this. At least I managed to sneak in a few improvements.

  • Rolled back the fix for the equipment, as it broke...

Read the rest of this update entry...
AceOfAces updated Immortal Sins with a new update entry:

Version D0.40 (Arcane Steel)


  • Various balancing changes.
  • Added the option for Fullscreen.
  • Added automatic saves.
  • Added achievements.
  • Changed the loading screen.
  • Fixed some issues with the text.
  • Fixed the issue where the game would show deleted saves as if they were still there.
  • Improvements to memory management.
  • Fixed an issue where the states counter wouldn't show up correctly.
  • Fixed an issue where armor and weapons were registered in the inventory as...

Read the rest of this update entry...
AceOfAces updated Immortal Sins with a new update entry:

Northbridge Update: April 11th 2022

Released a patch for the game today, which brings a small update to the launcher (if you are playing the game on Linux, you can skip this one). With this update, the package versioning and the list of file hashes (used to verify that there are no tampered, damaged or missing files that would break the game) are separate from the launcher. When the game starts, it will load them up from a few files. This makes it easier to push out updates to the game (and implement future features as well)...

Read the rest of this update entry...
AceOfAces updated Immortal Sins with a new update entry:

Build 20220415

  • Implemented new defaults for the sound settings.
  • Fixed a soft-lock, where skipping one of the prologue scenes would break the script.
  • Tweaks to the memory management.
  • Minor balancing tweaks.
  • Re-worked the save export UI.
  • Applied a fail-safe if the user selected no files to export and clicked on Export.
  • Fixed some localization issues.
  • Behind-the-scenes changes to improve stability.

Read the rest of this update entry...
AceOfAces updated Immortal Sins with a new update entry:


  • Overhauled the caching system. Improves load times and fixes an issue where exiting menus take too long.
  • Fixed a security issue with WebP.
  • Refactored code to improve maintainability.
  • Updated Northbridge to .NET 8 and Prism 9. Provides improved performance and bug fixes.
  • Adjusted the UI of the About screen on Northbridge.
  • Fixed some bugs and adjusted some of the text.

Read the rest of this update entry...

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