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Immense problem...

Hey guys, I've recently bumped into a problem that's stopping me from continuing with my game...
I created my first town (including inn, shop, houses) and the first section of the world map with no problems, events and all.
However I've created a forest on the world map which has a really weird issue.
I made the first few events in the forest with no problems (teleports, messages, chests, secret boss fight).
Then I created an event for the main boss fight which lets you pass back onto the world map via teleport upon victory.
This event will not show up on the map or run whatsoever. It's also preventing me from creating further events on the forest hub map (I've
tried a few tests using simple events and pre-packed sprites, these won't show up either).
Does anyone have any idea what's going on?!
 
I have no idea how to take a screenshot. Do you mean code of the event that seems to have screwed the area up?
It was all evented because I don't know the first thing about scripting. But here it is anyway:

Page 1: (I've emitted the messages and replaced them with ___ as they aren't relevant).

<>Message: ___
<>Message: ___
<>Enemy Encounter: Bremner
:  Victory Handler:
  <>Message: ___
  <>
:  Defeat Handler
  <>Game Over
  <>
:  End
<>Switch: [0025: Bremner Defeated] = ON
<>
 
Heh sorry about that, if I knew how to take a screenshot it would be so much easier :/
No switches were active up to the end of the event, where one was turned on.
But anyway, I've meddled around with it some more today, looks like I'm getting somewhere :)
Cheers for your assistance Fertility and Unka, I'm sure I'll get the hang of this sometime soon.
He says :P
 
Handy tip on screenshots, press the "print screen" or "PrtSc" button on your keyboard to take a screenshot, then paste it in something like paint. A handy one I've recently learnt is that pressing alt+prtsc only takes a screenshot of the currently active window
 
Ahh yeah, I see the 'prt sc' button at the very top of my keyboard (I'm on a laptop).
Only problem is it has 'insert' written above it, with 'prt sc' on the lower section of the button surrounded by a rectangle (By this I mean 'insert' and 'prt sc' share the same button).
I've tried pressing it with alt, shift and ctrl but to no avail...
Sorry for all the questions guys, god, I must seem like quite the idiot!
But I guess this is the only way to learn...
 
That's a common thing with most computers. Usually there's a button on your laptop labeled "Function", "FNCN", or "FN" that you can hold, and then press the button with a rectangled option below it.
 
Right, finally got it heh...
Cheers Kylebot, this will make my (most likely) numerous future questions a lot easier to ask.
You're a star! (As well as Beran for pointing me in the right direction of course)
 
Looks like all you have to do it throw a transfer player event under the victory condition, if that is what you were going for.

It sounds like you may have made a separate teleport event which waits for the Bremen Defeated switch to be turned on. This is supurfluous. Give the boss encounter event a second event page and leave it blank, but check the box next to "self switch A is on". On the first page of your event under victory, ensure that you first have your transfer player event, and then add an event that turns self switch A to "on".

This should make the boss appear to no longer be there if the battle is won and the character returns to the area, as well as teleport the character to your desired position after the player wins.
 

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