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I'm using animated battlers advance, how do I

How do I make it so that monster 1 through X# are animated or default battlers while the rest are animated or default? I can't find enough animated monsters to make a whole game so i wanna throw in the regular battlers as well I hope you understand the question thx in advance.
 
Set the DEFAULT_ENEMY value to false so the system assumes your enemies are animated.

Then add the ID numbers of your 'RTP-styled' battlers into the DEFAULT_ENEMY_ID array. Those guys will use the single image default battlers.

If you're looking at the demo, you'd probably see a '1' in the DEFAULT_ACTOR_ID. That sets Aluxes (actor #1) to use an RTP battler as an example.

All this stuff is at the top of the config section. :yes:

Don't forget to download the .pdf in the 1st post for the topic. ;)
 

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