Brewmeister":3slsac67 said:
I remember that game! It was a parody of cheesy B-movie horror flicks. I don't remember it being scary though, if anything a bit gory, and hilarious.
I must, however, refute your claim on the origin of the "Rapid disassembly of furry rodents." I don't know the actual origin, but I heard my first 'exploding hamster' joke circa 1980. (before you were even a glimmer in the postman's eye.)
Be Well
HAHAHAHA. You don't even know how old I am so how can you say that? (That glimmer thing) I'm sorry but I've seen way more than you could ever imagine even if I'm only 20. (see, I'm no kid anyways) But anyways like I said it wasn't scary, but creepy and grotesque. Not a little gory, try blood on over half the walls, completely dark rooms, electrocution, death by shotgun, and of course aliens! Of course I'm not actually talking of the game for scary but the setting/artwork. The game was hilarious.
But I think the qualities that go with darker games are;
-Darkness! Almost black, small area of sight and sometimes even no area of sight.
-Shotgun head explosions! This is also essential. (Guns go best with horror for heros. The enemy should be a little less sophisticated. Say knives, household massacring tools, guitar string, ect)
-Of course zombies, mummies, vampires, werewolves, serial killers, mass murderers, psychotic mental patients, ect ect ect.
-Strategic game play. Two reasons, on being that it's much easier to distract the player then pop like a two headed Frankenstein zombie out of no where and scare the bejesus out of them. Reason two is it adds to the game depth, which many horror game lack. I just never could have fun just blasting zombies and nothing else, no mini games, no puzzles, nothing to make life fun. Trust me, killing zombies isn't as fun as one may think. (not saying it needs zombies but it's just an example)
-Small protagonist cast. I'd say no more than 3 or 4 people. It'll make the game harder and create the correct atmosphere. You can't really have a horror movie with like 20 people mobbing together. How the hell are you supposed to fear anything or anybody with like 20 uber zombie killing machines?
-It's better to keep the main antagonist secretive. Like maybe show him walking away but you never really see him till the end. Stuff like that adds to suspense.
Another game that I played as a kid that was scary (at least back then) was clocktower. It had a serial killer that killed with scissors.
A video game TO NOT TAKE EXAMPLE FROM is that stupid ass photo game. Can't remember the name.