This is only an idea, to speak out that I don't really need the script urgently (but it will be nice to script this).
In some games, bars don't decrease normally, but in some conditions. Say, HP bar usually gradually decreases when actor is receiving damage. There are many different examples for this:
Let's say Arshes has 3500 HP.
Example 1. HP bar gradually decreases when Arshes has 1000 HP or below. So, above 1000 HP, damaging Arshes doesn't gradually decrease the HP bar (i.e. the bar still fills up as if Arshes' HP is in maximum value), maybe just changing its color.
A game example would be some fighting games (I recall Final Fight 3).
Example 2. Stacked HP bars. Let's say one HP bar is 1000 HP. That means Arshes has 4 stacked HP bars, with the 4th bars half-filled (500 HP). Damaging Arshes gradually decrease the topmost HP bar. When the topmost HP bar depletes (as if HP reached 0), the next HP bar will be activated; so next damages will deplete that HP bar; and so on. In the same way, recovering will fill HP bars up to the topmost one.
A game example would be Legend of Mana (normal enemy HP bar).
I hope my examples are clear...
It would be very nice if someone can script this, so we have more variations to bars. Applicable not only to HP, but to SP as well (and any other bar that can gradually decrease and fill up).
In some games, bars don't decrease normally, but in some conditions. Say, HP bar usually gradually decreases when actor is receiving damage. There are many different examples for this:
Let's say Arshes has 3500 HP.
Example 1. HP bar gradually decreases when Arshes has 1000 HP or below. So, above 1000 HP, damaging Arshes doesn't gradually decrease the HP bar (i.e. the bar still fills up as if Arshes' HP is in maximum value), maybe just changing its color.
A game example would be some fighting games (I recall Final Fight 3).
Example 2. Stacked HP bars. Let's say one HP bar is 1000 HP. That means Arshes has 4 stacked HP bars, with the 4th bars half-filled (500 HP). Damaging Arshes gradually decrease the topmost HP bar. When the topmost HP bar depletes (as if HP reached 0), the next HP bar will be activated; so next damages will deplete that HP bar; and so on. In the same way, recovering will fill HP bars up to the topmost one.
A game example would be Legend of Mana (normal enemy HP bar).
I hope my examples are clear...
It would be very nice if someone can script this, so we have more variations to bars. Applicable not only to HP, but to SP as well (and any other bar that can gradually decrease and fill up).